Rampaging Dragon of the North

Rampaging Dragon of the North

Year: 1966

Runtime: 85 mins

Language: Japanese

Director: Kinji Fukasaku

ActionCrime

After a stint with the yakuza, the son of a respected fisherman returns home to discover his father was killed on the orders of a local gang boss. He vows revenge while keeping his plans from a mother who has grown distant, blaming him for abandoning the family. This little‑seen Fukasaku film explores loyalty, community and the quest to honor both.

Warning: spoilers below!

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Timeline – Rampaging Dragon of the North (1966)

Trace every key event in Rampaging Dragon of the North (1966) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Jiro returns to a ruined fishing village

After years with the yakuza, Jiro returns to his fishing village to find boats and gear destroyed. Gen Ashida has punished the village for the Yamagata alliance. His mother rejects a yakuza in the village, while Reiko explains that Jiro's father was killed; Jiro resolves to seek vengeance.

fishing village
2

Jiro is beaten by Gen at Ashida HQ

Jiro slips into Ashida's headquarters and is confronted by Gen. Gen lashes out and beats Jiro as punishment for challenging the clan. Neighbors Some and Oritsu tend to Jiro's wounds afterward, while he hides his real revenge plan from his mother.

Ashida headquarters
3

Aida becomes boss; payments are slashed

Aida, Reiko's father, leads the village fishermen as Ashida's men press lower payments, claiming the village cannot sell elsewhere. The fishermen grow restless and fear for their livelihoods as the Ashida clan tightens its grip. Tensions rise as the community contemplates rebellion.

village
4

Shinkichi and Toshi join the plan

Shinkichi, Jiro's youngest brother, and fellow fisherman Toshi volunteer to help kill Ashida. They begin quietly gathering allies and planning how to break the Ashida grip on the village. The plan deepens as the group commits to taking action.

village
5

Gambling night; Jiro wins back money

The fishermen squander their money at a gambling operation run by Kumai Go, then Jiro joins the game to win it back for them. He defeats Kumai and regains funds that can be used to pressure Ashida and fund their plans. The victory boosts the group’s confidence.

One night gambling hall
6

Next-day confrontation; knowledge of Ashida’s strength

Kumai tries to win back the fortune, but Jiro keeps beating him. Jiro uses his winnings to learn about the strength of the Ashida clan and discovers that their only real weapon is Gen's rifle. The discovery heightens the sense of impending danger.

the next day village
7

Festival attack; Shinkichi dies

During the festival, Shinkichi and Toshi steal fireworks to strike at Ashida. Gen retaliates by shooting Shinkichi, who dies in Jiro's arms. The loss hardens Jiro's resolve to act against Ashida's brutality.

during a festival village festival
8

Kumai's plan thwarted; dog Koro slain

Ashida considers killing Jiro with Kumai's help, but Kumai proposes a direct strike. Gen kills Kumai's dog Koro and then shoots Kumai in the arm, sabotaging the planned ambush and forcing a confrontation. The fragile alliance begins to crack as loyalties shift.

the next day Ashida's base
9

Village on fire; Jiro rescues his mother

Ashida's men set the village on fire to intimidate the fishermen. Jiro returns to rescue his mother from the burning home where she had fled to recover memorials of her husband and son. The village descends into chaos as the smoke rises.

village burning site
10

The fishermen unite; plan to take boats to sea

At their breaking point, the various families of fishermen join forces with Jiro to battle the Ashida clan. Jiro instructs them to scatter the hoodlums and take Ashida's fishing boats out to sea to sell the catch in their expanded shops. A shared purpose forms as the community begins to mobilize.

coastal village / sea
11

Kumai switches sides; tattoo revealed

Kumai tells Jiro that a member of his own family was killed by Ashida and switches sides, revealing a large fishing clan tattoo on his back. The revelation shifts trust within the alliance and signals a turning tide in the conflict.

shore
12

Final beach battle; Kumai dies defending the group

Ashida's men pursue the fishermen along the beach as the two sides clash with Molotov cocktails, swords, and pikes. Kumai intervenes to prevent Gen from shooting Jiro, and Gen fatally shoots Kumai, who had just avenged his dog Koro. Jiro watches as Kumai dies and is left emotionally shaken by the cost of revenge.

final battle beach
13

Aftermath; fishermen prosper, Jiro surrenders

With the Ashida threat defeated, the fishermen expand their shops and catch more fish from their own boats. Jiro, weighed down by the deaths, turns himself in to the police to take sole responsibility for the victims and the violence. The village begins to rebuild as a self-reliant community.

village / port

Last Updated: October 09, 2025 at 11:11

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Characters, Settings & Themes in Rampaging Dragon of the North

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