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Timeline

Nezura 1964 (2020) Timeline Explained – Every Event in Order

Release, runtime and language
2020 · 55 mins · Japanese
Directed by
Hiroto Yokokawa
Starring
Shirô Sano, Masanori Kikuzawa, Yukijiro Hotaru, Akira Ohashi, Norman England, Bin Furuya

Persistence. Determination. Tenacity. This film. A biopic based on the production of Daiei’s Giant Horde Beast Nezura, the scrapped precursor to Gamera.

On this page (5)
  1. 1 Events in order (15)
  2. 2 Timeline questions answered
  3. 3 Movie threads
  4. 4 Movies like Nezura 1964
  5. 5 Every angle

15 events in order · contains spoilers

Nezura 1964 Timeline: Events in Chronological Order

Every key event of Nezura 1964 (2020) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Kickoff: documentary and project pitch

    Assistant director Kazuaki Yukawa introduces a documentary about an upcoming Daiei film. The executives seek a fresh concept to complement existing franchises, setting a high-stakes tone for the project. This kickoff frames Giant Horde Beast Nezura as an ambitious, idea-driven venture.

    When
    July 25, 1963
    Where
    Daiei Studios
  2. Initial ideas form; approval and pressure

    Special effects director Yonejiro Tsukaji pitches a lavish kaiju movie. CEO Yuichi Nagano is impressed and approves the idea with enthusiasm. Director Mitsuo Muraoka warns that a competitor has already released a kaiju film, adding competitive pressure.

    When
    July 25, 1963
    Where
    Daiei Studios – meeting room
  3. Zoo visit to scout monster inspiration

    Tsukaji and Yukawa visit a Tokyo zoo to find a creature to base the monster on. None of the animals resonate with their concept, leaving them without a clear creature to feature. The search for a different, mundane basis for the monster continues.

    Where
    Tokyo Zoo
  4. Rats chosen as the basis for the monster

    After Yuichi watches a film featuring birds, he suggests using a mundane animal for the monster. He and Tsukaji settle on rats and announce the decision at the August 5 meeting.

    When
    August 5
    Where
    Daiei Studios – meeting room
  5. Start of test footage; domesticated rats prove troublesome

    Daiei begins filming test footage on October 10 using domesticated rats, but the animals prove hard to control. The team decides to switch to wild rats and Tsukaji travels to downtown Tokyo to capture footage. The initial tests validate the viability of the concept.

    When
    October 10
    Where
    Daiei Studio
  6. Wild rats succeed; project proceeds

    Tsukaji captures wild rats in downtown Tokyo, and the footage proves successful. Yuichi is delighted with the results and approves the project to proceed. The team advances to further production steps.

    Where
    Downtown Tokyo; Daiei Studio
  7. Roles assigned; new Nezura prop commissioned

    Muraoka is assigned as director, with Tsukaji handling special effects. Tsukaji then meets sculptor Takiyama to commission a life-sized Nezura prop. Daiei staff also constructs a Mammoth Nezura puppet for on-screen action.

    When
    Late October 1963
    Where
    Daiei Studio
  8. Public announcement and January release plan

    Yuichi records a public announcement of the film, signaling a January release. The studio outlines the production timeline and builds anticipation for Giant Horde Beast Nezura. This public messaging cements the project within Daiei's lineup.

    When
    January (year not specified)
    Where
    Daiei Studio
  9. Rat collection push and warehouse growth

    To keep up with production demands, Daiei offers the public ¥50 for every rat they bring in. Cages begin filling a small warehouse as the supply of rats grows, reshaping the on-set environment.

    When
    October 1963
    Where
    Daiei warehouse
  10. Prop and puppet progress

    Takiyama completes the human-sized Nezura prop, and the Mammoth Nezura puppet is built by Daiei staff. The team prepares the puppets for upcoming filming sequences and visual effects work.

    When
    October 1963
    Where
    Studio workshop
  11. Table read and space-themed script elements

    Actors Utsumi, Michiko Ogata, Junko Kamei, and Schmidt join a table read. Screenwriter Hasebe's story includes a joint US-Soviet lunar expedition, aligning space exploration thematically with the film’s premise.

    When
    October 1963
    Where
    Daiei Studio
  12. Space-lab experiments spawn ravenous monsters

    Mikami Space Laboratory's experiments on rats intended to create a space food organism instead yield ravenous monsters. The Nezura creatures escape the lab and rampage through Tokyo, escalating the production's stakes.

    When
    October–November 1963
    Where
    Mikami Space Laboratory; Tokyo
  13. On-set chaos and public health concerns

    A Mammoth Nezura battles the smaller rats while the JSDF moves to contain the threat. Fleas and disease infect the rats, forcing many crew members to wear masks during filming. The escalating chaos creates mounting production challenges.

    When
    October–November 1963
    Where
    Tokyo sets
  14. Protests and termination letter

    Citizens living near the studio protest on October 25, worried about disease spread. On November 3, Daiei receives a stern letter from the Bureau of Social Welfare and Public Health recommending the film's termination.

    When
    October 25; November 3, 1963
    Where
    Near the studio; Daiei
  15. Destruction and spark of a new monster

    Tsukaji immolates the rats the following day and stands amid the set, then crushes a building in a fit of rage. Yukawa later reflects that Giant Horde Beast Nezura was a failure, but valuable for teaching him about filmmaking. On January 3, Yukawa visits Yuichi at his home, where a spinning firework inspires a new monster idea they rush to Daiei to develop.

    When
    November 4, 1963; January 3
    Where
    Daiei Studio; Yuichi's home

Last updated: October 14, 2025 at 04:07

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Timeline questions answered

Nezura 1964 Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of Nezura 1964 (2020): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why did the filmmakers decide to use rats for the monster design?

After visiting the Tokyo Zoo failed to inspire a creature concept, CEO Yuichi Nagano suggested using a mundane animal after watching a bird film. Tsukaji and Yuichi settled on rats because they were readily available and could be filmed in large numbers, making them practical for depicting a horde of monsters.

  • monster design
  • rats
  • Yuichi Nagano
  • Tsukaji
  • kaiju
Q2

What led to Giant Horde Beast Nezura being cancelled?

The production faced multiple crises: citizens near the studio protested over disease concerns from the rats, the Bureau of Social Welfare and Public Health sent a letter recommending termination, and on-set chaos with fleas and disease forced crew members to wear masks. These public health and safety issues made the project untenable.

Foreshadowing: Earlier protests had been brewing as local residents grew concerned about disease transmission from the rat colony.

  • cancellation
  • protests
  • Bureau of Social Welfare
  • public health
  • termination
Q3

How is Nezura connected to the Gamera franchise?

Giant Horde Beast Nezura was a failed Daiei production that served as an early precursor to Gamera. After the project was cancelled, assistant director Kazuaki Yukawa visited CEO Yuichi Nagano on January 3 and saw a spinning firework that inspired a new monster concept, which was rushed into development and eventually became Gamera.

  • Gamera
  • Daiei
  • precursor
  • kaiju franchise
  • spin-off
Q4

Why did local residents protest the film's production?

Citizens living near Daiei Studios protested on October 25, 1963, fearing the large rat colony gathered for filming would spread disease throughout the neighborhood. Their concerns proved valid when fleas and illness began affecting the production crew.

Foreshadowing: The decision to collect rats from the public and fill a warehouse with them had raised early alarms.

  • protests
  • residents
  • disease
  • Daiei Studios
  • neighborhood
Q5

What role did the Bureau of Social Welfare and Public Health play in the film's fate?

On November 3, 1963, the Bureau of Social Welfare and Public Health sent a stern letter to Daiei recommending the film's termination. This official government intervention, combined with the local protests, effectively ended any chance of completing the production.

  • government
  • Bureau of Social Welfare
  • public health
  • official letter
  • termination
Q6

Why did the production switch from domesticated rats to wild rats?

The initial test footage filmed with domesticated rats proved troublesome because the animals were hard to control on set. Special effects director Yonejiro Tsukaji traveled to downtown Tokyo to capture wild rats, which filmed more successfully and convincingly for the monster sequences.

  • wild rats
  • domesticated rats
  • test footage
  • Tsukaji
  • control issues
Q7

What was the Mammoth Nezura puppet used for in the film?

The Mammoth Nezura was a large puppet built by Daiei staff for on-screen action sequences. It was featured in battle scenes alongside the smaller rat creatures, with JSDF forces attempting to contain the monster threat during the fictional rampage through Tokyo.

  • Mammoth Nezura
  • puppet
  • props
  • JSDF
  • battle scene
Q8

What inspired the new monster concept at the end of the film?

On January 3, after the project's failure, Yukawa visited Nagano's home where he observed a spinning firework. This visual inspired a new monster idea that they rushed back to Daiei to develop, which ultimately became the basis for Gamera.

  • firework
  • inspiration
  • Gamera
  • Yukawa
  • Nagano
  • new monster
Q9

What space-themed elements were in the script?

Screenwriter Hasebe's script included a joint US-Soviet lunar expedition, thematically aligning the film's premise with the space race era. The story involved experiments at the Mikami Space Laboratory that accidentally spawned the ravenous Nezura monsters.

  • space
  • script
  • US-Soviet
  • lunar
  • Hasebe
  • Mikami Space Laboratory
Q10

What did Kazuaki Yukawa learn from the Nezura project?

After witnessing the project's failure and destruction, Yukawa reflected that Giant Horde Beast Nezura, while a failure, was valuable for teaching him about filmmaking. The experience contributed to his later success with the Gamera series.

  • Yukawa
  • filmmaking lesson
  • failure
  • Gamera
  • experience

Movie threads

More Movies Like Nezura 1964, by Mood & Story

Curated lists built around what makes Nezura 1964 tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Movies about creative perseverance like Nezura 1964

Stories celebrating the determined spirit and persistence of artists and creators. If you liked the determined spirit of Nezura 1964, explore more movies about creative perseverance. These films focus on the resilient journey of artists and creators, celebrating their passion and tenacity in the face of obstacles, much like this behind-the-scenes kaiju biopic.

  • perseverant
  • behind-the-scenes
  • hopeful
  • determined
  • reflective
  • creative
  • Tone: hopeful, reflective
  • Pacing: steady, chronological
Why these movies?

The story pattern: These narratives typically follow a linear progression from ambitious concept through various stages of development and obstacle. The central conflict is often between artistic vision and practical reality. The emotional journey is one of dedication and hope, where the value is found in the effort itself, regardless of the final outcome.

Why they belong together: They are grouped by their uplifting focus on the creative process, a shared tone of hopeful perseverance, and a steady, reflective pacing that allows viewers to appreciate the intricacies and emotional weight of bringing an idea to life.

Reflective docudramas about niche history like Nezura 1964

Thoughtful explorations of obscure but fascinating real-life events and their impact. Find movies similar to Nezura 1964 that explore niche historical events through a docudrama lens. These films are for viewers who enjoy thoughtful, character-driven stories based on real events, offering a nostalgic and reflective look at forgotten pieces of cultural history.

  • reflective
  • nostalgic
  • historical
  • docudrama
  • behind-the-scenes
  • informative
  • Tone: nostalgic, reflective
  • Pacing: steady, analytical
Why these movies?

The story pattern: The plot structure is typically straightforward, following a historical timeline. The narrative is driven by the details of the event rather than high-stakes action, focusing on the human experience within that context. The ending often provides a sense of closure and historical perspective, acknowledging failure but finding value in the legacy.

Why they belong together: They share a specific blend of mood—nostalgic, reflective, and perseverant—combined with a steady pacing and medium emotional weight. This creates a coherent viewing experience for those interested in learning about the past through calm, character-focused storytelling.

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Every angle

Nezura 1964 (2020) Explained: Plot, Timeline & Characters

Everything about Nezura 1964 in one place: what happens in the plot summary, the timeline in chronological order, the characters and meaning and a spoiler-free summary. What's After the Movie adds the cast, box office and post-credit scenes.

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