Futurama: Bender’s Game

Futurama: Bender’s Game

Year: 2008

Runtime: 88 mins

Language: English

Director: Dwayne Carey-Hill

AnimationActionFantasyTV MovieComedy

When Leela is insulted by a gang of space‑rednecks, she jumps into the Planet Express ship and enters a demolition derby. She wins, but the battered craft returns with a dangerously low fuel gauge, prompting a furious Professor Farnsworth about the looming hit at the Dark Matter pump. To free themselves from Mom’s monopoly on starship fuel, the crew embarks on a perilous quest that forces them to trek through a Lord‑of‑the‑Rings‑style fantasy realm, confronting bizarre obstacles while hunting a way to restore their fuel supply.

Warning: spoilers below!

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Timeline – Futurama: Bender’s Game (2008)

Trace every key event in Futurama: Bender’s Game (2008) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Bender joins the D&D game and spirals into fantasy

Bender discovers Cubert and Dwight playing Dungeons & Dragons but cannot join in. He imagines himself as a medieval knight, Titanius Anglesmith, fancy man of Cornwood, and loses himself in the fantasy. His rampage results in his commitment to the Hal Institute for Criminally Insane Robots.

early in the film Cubert and Dwight's D&D session
2

Discovery of dark matter mine and the two crystals

The Professor explains that turning dark matter into fuel is possible. He reveals two crystals: one remains with Mom while Farnsworth hides the other for safekeeping. When the crystals are brought together, they render dark matter useless.

before the mining mission Professor's lab
3

Mission to Mom's mine reveals a dark matter farm

Fry, Leela, and Farnsworth fly to Mom's mine with the crystal to neutralize the dark matter. They discover the facility is a farm harvesting dark matter feces from Nibblonians, including Nibbler. When Nibbler asks why he can talk, they reveal he forgot to erase their memories last time.

during the mission to the mine Mom's dark matter mine
4

Crystals collide; the journey to Cornwood begins

Mom confronts the crew as Farnsworth tries to unite the two crystals, but he swallows the anti-backwards crystal to protect it. The resonance between the crystals triggers a surge that hurls the crew into Cornwood, Bender's imagined realm.

moment of fusion Outside Mom's mine
5

In Cornwood, Frydo and Leegola meet Titanius; memories fade

Frydo and Leegola encounter Titanius, the knight Bender imagines in Cornwood. Most residents forget their real lives, except for Frydo and Leegola. They are attacked by Waltazar, Larius, and Ignus who are trying to recover the anti-backwards crystal.

early in the Cornwood quest Cornwood realm
6

Greyfarn explains the Die of Power

Frydo drops the Die; it rolls and banishes the three sons. They meet Greyfarn, who explains the Die of Power and the plan to stop Momon by throwing it into the molten plastic lake at the Geysers of Gygax.

after meeting Greyfarn Cornwood, Greyfarn's location
7

Hermaphrodite blocks passage and Cave of Hopelessness

Hermaphrodite bars their passage, opposing violence. Leegola pushes past the obstacle and leads the group toward the Cave of Hopelessness, where Gynecaladriel, Queen Amy, joins their quest and helps them enter.

on the way to Momon's lair Cave of Hopelessness
8

Cave battle: Morcs, Zoidberg and the Tunneling Horror

Inside the Cave of Hopelessness, a horde of Morcs attacks, followed by a gigantic lobster (Zoidberg) that Leegola tears apart. Frydo uses the Die to defeat the Tunneling Horror but becomes obsessed with its power. Leegola renounces violence and seeks refuge among the centaurs, while Frydo attempts to murder the others and flees with the Die.

during the cave sequence Cave of Hopelessness
9

Road to Wipe Castle and Leegola's rally

The trio heads toward Wipe Castle to raise an army, only to find Roberto, the castle's insane king, has sent his men on a suicide mission. Waltazar and Larius besiege the castle, testing the heroes' resolve. Leegola regains her violent nature and rallies the centaurs to defend their world.

mid-journey Wipe Castle
10

Frydo reaches Momon's lair; dragon transformation

Frydo infiltrates Momon's lair with the Die but cannot bring himself to destroy it. Zoidberg's still-living head bites Frydo to force him to drop the Die, triggering Momon's dragon form to pursue it. Ignus reveals that he is Greyfarn's son, adding a personal dimension to the confrontation.

climax Momon's lair
11

Greyfarn's son, Momon seizes the Die; the world shakes

Overwhelmed by the revelations, Greyfarn unintentionally allows Momon to seize the Die. The magic-laden Cornwood world collapses, hurling the characters back into the real world.

final moment in Cornwood Cornwood collapses; real world
12

Hug and crystal reunion neutralize dark matter

The Professor requests a hug from Igner, who had swallowed Mom's crystal. During the hug, the crystals in their stomachs touch, neutralizing the dark matter's effects.

upon returning Real world
13

Nibblonians power the ship home

With dark matter neutralized, dozens of Nibblonians are harnessed to pull the ship home.

after the reunion Space

Last Updated: October 09, 2025 at 11:08

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Characters, Settings & Themes in Futurama: Bender’s Game

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