City Hunter

City Hunter

Year: 1993

Runtime: 99 mins

Language: Cantonese

Director: Wong Jing

ActionRomanceComedyAdventureCrude humor and satire

Stranded far from home, a vain private investigator finds himself on a glamorous cruise liner teeming with affluent guests, beautiful women, and a band of murderous terrorists, all while the ship’s dwindling food supplies add a desperate edge to his usually carefree swagger.

Warning: spoilers below!

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Timeline – City Hunter (1993)

Trace every key event in City Hunter (1993) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Ryo and Kaori take on the Imamura case in Hong Kong

Private investigator Ryo Saeba and his assistant Kaori Makimura are hired to find Kiyoko Imamura, the runaway daughter of a newspaper CEO. They’re told she’s in Hong Kong, but Kaori’s jealousy over Ryo’s flirting complicates the mission. The case sets up the mix of danger and romance that drives the cruise sequence.

Beginning Hong Kong
2

Kiyoko spotted at a skate park; boarding pass stolen

Ryo locates Kiyoko at a skateboarding park and a tense pursuit ensues. She evades him and, in a bold move, steals a boarding pass for the Fuji Maru cruise liner. The pursuit escalates as Kaori’s frustration grows.

Day 1 Hong Kong skate park
3

Fuji Maru onboard: the trio converges

Ryo sneaks onto the Fuji Maru to keep tabs on Kaori, who has boarded with her cousin Rocky. Kiyoko also boards, unaware of the others’ presence, turning the cruise into a floating battleground. The ship’s luxury facade hides a hijacking plot beginning to unfold.

Night Fuji Maru cruise ship
4

Kiyoko overhears the terrorist plan

Onboard conversations reveal the hijackers’ plot as Kiyoko overhears a covert exchange. MacDonald’s men close in to silence her, and a tense confrontation leads Ryo into action. The danger tightens around the ship’s passengers and crew.

Evening Fuji Maru – boiler room / corridors
5

Ryo rescues Kiyoko; theater escape

Ryo intervenes during the officer’s assault, saving Kiyoko from lethal danger. They flee to the ship’s theater where Game of Death plays on screen, providing a surreal backdrop for their escape. Ryo uses Bruce Lee-inspired techniques to handle the oncoming threats.

Night Fuji Maru – movie theater
6

The sailaway party erupts into chaos

MacDonald’s gang storms the casino, murders the captain, and terrorizes the guests. They lure the rich passengers into a brutal card game to test their nerve. Kao Ta and Saeko counter the assault, helping to turn the tide of the hijacking.

Sailaway party Fuji Maru – casino
7

Kaori is abducted; a rescue plot forms

Kim kidnaps Kaori, forcing Ryo into a high-stakes chase through cabins and corridors. Kaori escapes and crosses paths with Kiyoko, Saeko, Kasumi, and Kao as they rally to mount a rescue. The group edges closer to freeing Ryo and neutralizing the hijackers.

Night Fuji Maru – cabins / hallways
8

Ryo is captured and subjected to a game

Ryo is captured and brought before a firing squad, but his allies interrupt the execution in a dramatic rescue. He is strapped and forced into a Street Fighter II arcade game, and a shock induces a hallucinatory fight as he battles his captor in a dreamlike version of the game.

Midnight Fuji Maru – gaming parlor
9

Thunderbolts arrive; bombs and the final standoff

A Taiwanese counter-terror unit, the Thunderbolts Squad, arrives and takes out MacDonald’s men as bombs across the ship are detonated. MacDonald grabs Kaori for a final hostage confrontation in the casino. Ryo and Saeko rush to intervene in the escalating chaos.

Final showdown Fuji Maru – casino
10

MacDonald’s demise and the end of the hijack

In the climactic moment, MacDonald is thrust into the stage and dies after stepping on his remote, triggering bombs behind TV panels. The hijacking is stopped and Kaori is freed, though the mission leaves emotional scars. Ryo and the others secure Kiyoko and ensure she can return to her father.

Climax Fuji Maru – casino/stage
11

Family reunion and a fraught toast to the future

Kiyoko’s father privately indicates he sees Ryo as a future husband for his daughter, signaling a potential alliance. Kaori, overhearing their conversation, storms off in anger, misreading the situation. Ryo attempts to smooth things over with a rose, only to be interrupted by Saeko’s flirtation.

Ending Fuji Maru – near the casino/quarters
12

Final rose swap and a poolside dream

Ryo offers the rose to Saeko, provoking Kaori who reacts with a hammer and storms off. The film closes with Ryo waking from a recurring dream of beautiful women at a swimming pool, hinting at the unresolved romantic tension that punctuates his life.

Ending Dream pool / recurring dream

Last Updated: October 09, 2025 at 10:44

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City Hunter Summary

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City Hunter Summary

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Characters, Settings & Themes in City Hunter

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