Wizards of the Lost Kingdom

Wizards of the Lost Kingdom

Year: 1985

Runtime: 79 mins

Language: English

Director: Héctor Olivera

AdventureFantasy

Simon, the king’s son, flees a coup that topples the empire, led by the tyrant Shurka. Trained in magic, he seeks the Ring of Magic and the Sword of Power to defeat the sorcerer who killed his father. He is joined by great warrior Kor, loyal protector Gulfax, and Forest Wizard Hurla as they battle dark forces to restore the kingdom.

Warning: spoilers below!

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Timeline – Wizards of the Lost Kingdom (1985)

Trace every key event in Wizards of the Lost Kingdom (1985) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Wulfrik's sacrifice and the lost ring

Shurka's coup unfolds as he is aided by the King's wife, killing the king and imprisoning Princess Aura. Wulfrik, the king's court wizard, sacrifices himself to save Simon and Gulfax by teleporting them to safety and entrusting Simon with a powerful magic ring. In the chaos, the ring slips from Simon's fingers during the escape.

During the coup Royal Palace, Axeholme
2

A new alliance forms to free the kingdom

With the ring lost, Simon teams up with Kor to free Axeholme and rescue Princess Aura. They pledge to overturn Shurka's usurpation and restore the rightful rulers. This marks the beginning of their perilous quest toward the castle.

Soon after the escape Axeholme
3

Escape from the insectoid threat

Simon and Kor narrowly escape one of Shurka's insectoid creatures and set up camp for the night. They use the cover of darkness to plan their next move against the sorcerer. The threat of Shurka's forces looms over their camped camp.

Night after the escape Wilderness near Axeholme
4

Attempt to summon the long-dead

Simon calls forth long-dead legendary warriors from their resting place using his magic. The reanimated figures rise, but they become hostile rather than cooperative, attacking him before returning to their graves. The eerie attempt reveals the danger of meddling with the dead.

During the summoning Resting place of the warriors
5

Hurla the hobgoblin joins the quest

The trio discovers Hurla's cottage and is soon attacked by lizard men. After the skirmish, the hobgoblin Hurla sides with Simon, deciding to aid them on their journey toward the castle. Hurla's alliance strengthens their odds against Shurka.

On the road to the castle Hurla's cottage
6

Cyclopses threaten Kor

On the road to the castle, Kor is captured by cyclopses who intend to wed him or eat him. Simon stages a daring rescue, and they continue their march toward the fortress. The rescue cements their bond and resolve.

En route Path to Castle
7

Naiad test at the waterfall

At a waterfall, a woman drowns before their eyes; Kor tries to save her but discovers she is a Naiad, guardian of the river. They pass her test of heroism, proving their worth to proceed. The Naiad grants them safe passage toward their destination.

During the journey Waterfall by the river
8

The castle is reached, Shurka's rule revealed

They reach the castle to find Shurka has imprisoned the queen and hypnotized Princess Aura to become his bride. The fortress becomes the stage for the looming confrontation between the usurper and the rightful rulers. Loyalties are tested as the truth comes to light.

Upon arrival Castle of Axeholme
9

Liberation and a major battle

Returning from exile, they free a group of townsfolk from prison, triggering a huge battle outside the castle. The fight unites the freed people with the resistance as the kingdom fights to reclaim its throne. The stakes rise as Shurka's grip tightens.

Outside the castle during the confrontation Castle grounds
10

The final duel atop the towers

Simon retrieves the missing ring and confronts Shurka on the castle towers, engaging in a duel of white and black magic. The sorcerer's power wanes as Simon's resolve strengthens, and Shurka is slain. The castle feels the weight of this decisive clash as light overpowers darkness.

Final duel Castle towers
11

A new reign begins

Aura and Simon are crowned the King and Queen of Axeholme, signaling a new era for the kingdom. Kor, ever restless, departs to seek more adventures beyond the borders. The realm begins to heal as the people rally around their new rulers.

After victory Throne Room, Axeholme
12

A fragile peace and a legacy

With the kingdom restored, the heroes settle into a fragile peace, their victories becoming legends whispered around fires. The memory of Wulfrik's sacrifice lingers with the ring's fate, a reminder of the price paid for Axeholme's salvation. The land looks toward the future with cautious optimism.

After coronation Axeholme

Last Updated: October 09, 2025 at 14:46

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Wizards of the Lost Kingdom Summary

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Characters, Settings & Themes in Wizards of the Lost Kingdom

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