Major and Gullu are two unemployed young men with big dreams: they want to become exorcists and lift themselves out of poverty. They lean on their close friend Raaka, a mysterious statue they believe can help them, and they hatch a plan to host a ghostly Halloween party to prove themselves. As midnight approaches, Raaka’s eyes glow briefly and then fade. In a fraught attempt to fix him, Major and Gullu get electrocuted and slip into the realm of the dead, where they meet Ragini, a benevolent ghost who offers a deal. She promises to help them achieve their goals if they agree to a favor in return.
Ragini lays out the terms: they will work to grant moksha (salvation) to souls who were wronged in life by exposing the criminals who harmed them, and in exchange, she will help them earn money and grow their budding enterprise. Buoyed by this partnership, the duo launches a quirky venture, a “Phone Bhoot” service that taps into the supernatural to assist the living. Ragini becomes their guide, steering them through odd cases, eerie encounters, and moments of levity that keep their business growing and the legends around them expanding. The concept of a ghostly startup captures the public imagination, and the new company becomes a sensation, blending scares with humor and a dash of heart.
Trouble arrives when Atmaram, a dangerous tantrik, grows jealous of Phone Bhoot’s growing popularity and undertakes ruthless schemes to crush them. His attempts are thwarted by Ragini’s cunning, but the conflict reveals a darker strand to Ragini’s past. In a devastating reveal, Atmaram learns that Ragini is linked to the former king Dushyant Singh, whose reign ended in a car crash orchestrated by Atmaram himself to seize power. In the present, Atmaram captures Ragini in a bottle during a lunar eclipse when Ragini’s powers are weakest, and Major and Gullu begin to sense they may have been used as pawns in a larger revenge plot.
Deception settles in as Major and Gullu realize Ragini may have manipulated them to pursue vengeance against Atmaram. Meanwhile, Dushyant’s soul is held captive in Atmaram’s treasury of magic bottles, a prison that seems to offer only ruin for the living and the dead alike. The situation grows increasingly tangled until another benevolent ghost, whom the duo had helped previously, steps forward with a warning: Ragini is in serious trouble, and freeing many souls— including Dushyant—will require their united effort.
A renewed resolve sweeps through them. Major and Gullu confront Atmaram, and their ally Raaka is brought back to life to aid in the struggle. Together they mount a bold rescue mission, freeing Ragini and rallying the spirits they have aided to stand with them. The old bottles—now part of a larger, spectral army—are overturned as the group battles Atmaram and casts him into the underworld’s fire. With Atmaram defeated, Dushyant’s soul is liberated, and Ragini and Dushyant reunite in their ethereal form, assuring Major and Gullu that help will be available whenever it is needed.
The film closes on a note of restored balance and possibility, hinting at a sequel and promising that the living and the dead may continue to cross paths in unexpected, entertaining ways.