NightCry unfolds largely aboard the Oceanus, a luxurious ocean liner that becomes the battleground for a malevolent entity known as the Scissor Walker Natsuki Minami. The story is structured into three chapters, each granting players control of a different protagonist as the ship sails toward an unseen dread.
In Chapter 1, the stage centers on Monica Flores, a lady being set up for a date on the cruise. The tone blends intrigue and danger as the ship’s festivities unravel under the looming threat, and the Scissor Walker looms closer to striking as the night progresses. The passenger list and crew dynamics tighten the sense of isolation at sea, where every corridor might hide a clue or a trap.
Chapter 2 shifts to Leonard Cosgrove, a professor drawn to a nearby ruin guarded by cultists. His scholarly curiosity pulls him into a web of rituals and secrets that threaten the ship and its inhabitants. The ruin’s guardians and the creeping influence of the Faithful cult begin to intersect with the ship’s distress, hinting at a larger purpose behind the attack and the creature’s arrival on board.
Chapter 3 follows Rooney Simpson, a morose girl who is Leonard’s distant relative and student, also aboard the Oceanus. Rooney’s perspective adds a personal motive to the fight for survival as she searches for the truth behind the assault while trying to escape the Scissor Walker’s reach. Her arc intertwines with the broader conspiracy, testing loyalties and resilience as the ship spirals toward chaos.
Across these chapters, other figures surface, including Eric, a crew member who navigates the escalating danger, and Vigo Boradsov, the owner of the Oceanus who leads a cult called the Faithful and is revealed as the one responsible for bringing the Scissor Walker onto the ship. The mix of authority, superstition, and survival creates a tense atmosphere where every decision could alter the fates of everyone aboard.
There are eight possible endings, each shaped by how the cataclysm unfolds. Two endings show Monica and Rooney meeting their fates at the hands of the Scissor Walker or being rescued, leaving Eric as the sole survivor. Four endings hinge on Rooney’s fate within the cult’s machinations: she may be kidnapped by the cult, trapped in a supernatural game involving Connie, Rooney’s childhood friend who died years ago, or forced to sleep by Vigo, or she may be killed by Leonard if she had previously harmed him. One ending features Monica sacrificed by the cult, while the other depicts everyone on the ship mysteriously disappearing, leaving the fate of the Oceanus unresolved and the mystery deeper than before.
The narrative atmosphere blends claustrophobic tension with eerie revelations, inviting players to uncover motives, weigh loyalties, and decide who to trust as the Scissor Walker closes in. The interplay between exploration, survival, and unraveling the cult’s influence creates a sustained sense of inevitability and dread, while still offering multiple paths that reflect the complex web of relationships aboard the Oceanus.