Lucky Ghost

Lucky Ghost

Year: 1942

Runtime: 61 mins

Language: English

Director: William Beaudine

ComedyDramaHorror

A fast‑paced all‑Black horror‑comedy featuring Mantan Moreland with straight man F.E. Miller. After winning a house‑cum‑casino in a craps game, the duo discovers the former owners’ ghosts are angry about the new rowdy parties. The specters sabotage the place—slamming doors, pulling chairs, beating drums—to drive the newcomers away, leading to slapstick scares and lively jokes about gambling, chicken‑theft and haunted hijinks.

Warning: spoilers below!

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Timeline – Lucky Ghost (1942)

Trace every key event in Lucky Ghost (1942) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Judge orders exile from town

Washington Delaware Jones is ordered by a judge to leave town for good. He and his friend Jefferson accept the exile and decide to search for a new place to live. They set off on a road toward a fresh start and a different life.

after judge's order Town
2

Plan to become food tasters

With the judge's order behind them, the two men brainstorm an unconventional new line of work. They settle on food-tasting as a plausible but quirky career given their lack of formal training. They begin planning how to present themselves as tasters on the road.

early in the journey
3

Farm encounter while on the road

At their first stop on the road, they pose as food inspectors and raid a chicken farm. The farmer shoots at them, forcing a quick retreat and warning them about the risks of their plan. The failed heist foreshadows the trouble that follows.

afternoon Farm
4

Dice win and ride to a country club

Brown, a man of wealth, arrives with his friend Dawson; Brown's car stops by the roadside. The four men roll dice and Washington and Jefferson win everything, including the car. The chauffeur then drives the group to a nearby country club.

late afternoon Along the road to a country club
5

Arrival at Blake's country club

They reach Dr. Brutus Blake's country club, where Blake is a swindler determined to take their money. Blake notices the two guests arriving in a flashy car and plots to fleece them. The atmosphere grows tense as the evening unfolds.

evening Dr. Brutus Blake's country club
6

Fixed craps game and tensions

Blake arranges a craps game where the outcome is fixed to Blake's advantage. Blackstone, Blake's partner, disapproves of the deceit and threatens to expose Blake's trickery to the guests. The setup hints at a looming showdown over the winnings.

night Club's gaming room
7

Blake's jealousy and the brawl

Blake grows jealous after seeing Washington dance with the club hostess. He challenges Washington to a fight, only to knock himself out in the scuffle. When he recovers, he is more determined than ever to win the guests' money.

night Dance floor / club
8

Ghostly takeover and Ezra Dewey's summons

Unbeknownst to the guests, Blake's dead relatives haunt the club in disapproval of his behavior. They regret leaving the place to him in their wills and dispatch Ezra Dewey to set him straight. The supernatural presence adds a chilling mood to the gambling night.

late night Blake's club
9

Ezra discovers Blake's wicked plans

Ezra learns about Blake's further wicked schemes and confronts him, frightening Blake away from the room. The ghostly intervention signals that Blake's hold on the club may be slipping. The tense moment solidifies Ezra's role in keeping the balance.

late night Blake's club
10

Former owners plot to reclaim the club

The former owners begin scheming to reclaim the club from Washington and Jefferson. They enlist the local sheriff to arrest the two guests on made-up offenses, in a bid to restore the old order. The plan adds another layer of danger to the night.

late night Nearby town / club
11

Hauntings force a dramatic retreat

All the ghosts intensify their hauntings and drive Washington and Jefferson from the club. The supernatural intervention makes escaping the building their only option. The men flee into the night, leaving the eerie club behind.

late night Blake's club

Last Updated: October 09, 2025 at 12:31

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Lucky Ghost Summary

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Characters, Settings & Themes in Lucky Ghost

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