Liar Game: Reborn

Liar Game: Reborn

Year: 2012

Runtime: 131 mins

Language: Japanese

Director: Hiroaki Matsuyama

MysteryDrama

The Liar Game office is brought back to enact a revenge plot, with Shin’ichi Akiyama as the sole target. Despite his initial refusal, Shin’ichi is drawn into the game thanks to the appearance of a new heroine, Shinomiya. He joins nineteen other players competing for a substantial prize of two billion yen. Omega, the mastermind behind the game’s revival, orchestrates the competition from the Liar Game office alongside Alice. Alice designs the game, selects the players, and crafts intricate traps for them to navigate.

Warning: spoilers below!

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Timeline – Liar Game: Reborn (2012)

Trace every key event in Liar Game: Reborn (2012) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Shinomiya receives invitation and 100 million yen

Shinomiya, a recent graduate, is handed 100 million yen and an invitation to join a restarted Liar Game. She resolves to recruit the series’ last winner, Akiyama, for guidance, aware that the stakes are high. This opening sets the tone for a battle of psychology and debt.

Opening Shinomiya's apartment
2

Escort to the competition site and briefing

Shinomiya is escorted to the competition site by the organizers, while the stakes are spelled out. Fukunaga informs about the brutal chair-elimination variant and the broader purpose of the game, and he urges Akiyama to return to the fold. The mood is tense as past loyalties are tested on the threshold of the game.

Arrival and briefing Competition site floor
3

The game's brutal variant and payout rules

The edition introduces twenty players with only fifteen chairs; after each round, a representative must eliminate a chair, shrinking the board and intensifying choices. Each player starts with twenty tokens, which translate into prize money for the winner; losers must pay 200 million to organizers. Observers Fukunaga and Tanimura watch as the pressure mounts.

Launch Game floor
4

First rounds eliminate eight players

In the early rounds, eight players are eliminated from the game. Shinomiya is deceived by Norihiko Yasukawa but is saved by Mai Sakamaki and other former players Emi and Akagi, who bring a mix of loyalties and hidden agendas. The floor buzzes with shifting loyalties as alliances begin to form.

Rounds 1-2 Game floor
5

Emerging power blocs and alliances

The board becomes a chessboard of factions: Harimoto leads a five-person team, Kiryū forges a pact with Eiko Inuzuka and Kenji Sarukawa, and Shinomiya aligns with Akiyama, Mai Sakamaki, Norihiko Yasukawa, Emi, and Akagi. The eliminated players form their own bloc on the sidelines, attempting to influence votes from the shadows. Loyalties shift as tokens and votes become currency.

Early-mid game Game floor
6

Yasukawa's threat and Akiyama's countermove

When Yasukawa threatens to betray his group, Akiyama acts decisively, eliminating Yasukawa and absorbing him into Kiryu's camp. This move reconfigures loyalties and deepens the strategic tension as possible betrayals loom. The balance of power tilts toward Kiryu's camp, triggering new calculations.

Midgame (Yasukawa incident) Game floor
7

No-vote directive triggers bloc collapse

Akiyama instructs his group not to vote, a bold ploy that collapses the rival blocs. Harimoto and Kiryu turn on one another as the remaining votes become harder to secure. The room tightens as power moves toward whoever can outmaneuver the dwindling electorate.

Late midgame / vote collapse Game floor
8

Emi's betrayal and dual-alignment revealed

Desperate, Akiyama leans on eliminated players, but Emi—loyal to Harimoto—betrays Shinomiya's faction and reveals she has been playing both sides. The revelation shakes the remaining loyalty networks and forces Shinomiya's group to reassess its strategy. The dynamics of trust crack under pressure.

Midgame reveal Game floor
9

Sakamaki eliminated; tokens used to bolster Shinomiya's image

With Mai Sakamaki eliminated, Akiyama dumps his remaining tokens to reinforce the illusion that Shinomiya is the best chance to win. Shinomiya begins a controversial, philanthropic gambit, gifting tokens to other players to ease debts and gain support. The mood grows wary as not everyone accepts a charity gesture, and Kiryu taunts her.

Late midgame Game floor
10

Shinomiya's token-gift gambit meets backlash

Shinomiya's generosity backfires as the other players refuse to be bought, and Kiryu taunts her with pointed remarks. A misstep leads to a slap that costs her a place in the game. The tension peaks as the narrative shifts toward a harsher, more ruthless endgame.

Late game Game floor
11

Kiryu and Harimoto's clash and Harimoto's plan exposed

The showdown between Kiryu and Harimoto intensifies as Kiryu exposes Harimoto's plan to push a teammate, Sakai, toward victory. Harimoto's tokens become effectively useless as the scheme collapses under scrutiny. The room tightens around the remaining four contenders.

Climax / late game Game floor
12

Final four and double-crosses

As the numbers dwindle to four—Akiyama, Kiryu, Sakai, and Sarukawa—Sakai betrays Kiryu by manipulating other players' moves. Kiryu and Sakai's fortunes swing with a calculated double-cross, intensifying the endgame's paranoia. The dynamics pivot on who can outsmart whom in the closing rounds.

Final rounds Game floor
13

Akiyama sacrifices himself and Sarukawa's victory

In a shocking turn, Akiyama sacrifices himself in the face of the endgame, clearing the path for Sarukawa to emerge as the last man standing. The twist reveals Akiyama had engineered betrayals, using Inuzuka and others with Sarukawa's tokens. The revelation reframes the whole game as a meticulous calculation rather than pure luck.

Endgame twist Final rounds / Endgame
14

Shinomiya's sacrifice to secure trust for Sarukawa

Earlier, Shinomiya disposes of herself in a dramatic move to earn the trust that Akiyama's team was aiming for Sarukawa's victory. The move underscores the moral ambiguities at the heart of Liar Game, where debt and loyalty are weaponized. The audience is left to digest the shifting loyalties and redirections.

Endgame flashpoint Game floor
15

Aftermath: debts paid and uneasy respect

In the aftermath, all money recipients pledge to fully pay off former allies’ debts, achieving a rare balance where no one gains or loses in the final tally. Fukunaga, Tanimura, and the remaining players celebrate a carefully calibrated equilibrium. Akiyama insists his participation wasn't to help Shinomiya, while she cheekily calls him a poor liar.

Post-game Competition site / aftermath

Last Updated: October 03, 2025 at 06:49

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Psychological game thrillers like Liar Game: Reborn

Intellectual battles where deception and strategy are the only weapons.If you enjoyed the intellectual battles and high-stakes deception in Liar Game: Reborn, you'll find similar tension in these movies. This list features stories about complex mind games, strategic players, and psychological manipulation, perfect for fans of cerebral, high-pressure thrillers.

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Stories in this thread typically revolve around a structured game or competition with life-altering stakes. The plot unfolds through rounds of mental challenges, where characters form and break alliances, deploy layered deceptions, and must constantly adapt their strategies to survive. The narrative is driven by intellectual conflict and the constant threat of betrayal.

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These movies are grouped by their core premise of a psychological battle of wits. They share a tense, cerebral tone, fast pacing due to competitive rounds, and a focus on strategic thinking over physical violence. The experience is defined by anxious uncertainty and the intellectual thrill of the game.

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Stories where success comes at a moral cost, leaving a complicated legacy.For viewers who appreciated the complex moral outcome of Liar Game: Reborn, this list collects films where the ending is bittersweet. Discover similar stories where the heroes succeed, but their victory is tinged with unease or moral ambiguity, creating a thought-provoking and resonant conclusion.

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The narrative pattern follows characters pursuing a clear goal, often against overwhelming odds. To succeed, they are pushed to employ morally questionable tactics—deception, manipulation, or strategic betrayal. The story concludes with their objective met, but the finale is layered with a sense of unease about the methods used, questioning whether the ends justified the means.

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This thread connects films that share a specific emotional arc: a triumph that feels hollow or ethically complicated. They coalesce around a similar ending feel (bittersweet) and often involve complex narratives where characters operate in grey moral areas, leading to an emotionally weighted and thought-provoking conclusion.

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Characters, Settings & Themes in Liar Game: Reborn

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