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Doraemon: Nobita and the Haunts of Evil (1982) movie poster

Timeline

Doraemon: Nobita and the Haunts of Evil (1982) Timeline Explained – Every Event in Order

Release, runtime and language
1982 · 92 mins · Japanese
Directed by
Hideo Nishimaki
Starring
Kazuko Sugiyama, Kaneta Kimotsuki, Nobuyo Oyama, Kazuyo Aoki, Kazuya Tatekabe, Michiko Nomura

With Doraemon’s magical pocket and its endless gadgets, the gang embarks on a daring quest beyond the known world. Using the robot cat’s magic door they are whisked to the heart of Africa, where the mysterious Smokers Forest looms—its perpetual fog so dense that even satellites cannot penetrate. Determined to uncover what lies hidden, Nobita and his friends press onward into the uncharted wilderness.

On this page (5)
  1. 1 Events in order (13)
  2. 2 Timeline questions answered
  3. 3 Movie threads
  4. 4 Movies like Doraemon: Nobita and the Haunts of Evil
  5. 5 Every angle

13 events in order · contains spoilers

Doraemon: Nobita and the Haunts of Evil Timeline: Events in Chronological Order

Every key event of Doraemon: Nobita and the Haunts of Evil (1982) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Opening in Tokyo sparks adventure

    The film opens with a dog wandering the streets of Tokyo who unexpectedly convinces a larger dog to run off. Nobita is pressured by Gian and Suneo to join an expedition to an unexplored part of the world for spring break, so he pleads with Doraemon for help. Doraemon reveals a gadget capable of taking pictures of the African continent, kickstarting the journey.

    When
    Opening scene
    Where
    Tokyo, Japan
  2. Nobita befriends Peko and the dog becomes a pet

    Nobita's attempt to shoo away the stray dog backfires when his mother loses her purse, and the dog helps her find it. Impressed by the dog's loyalty, Nobita's mother agrees to keep him as a pet. They name the dog Peko to honor its helpful deed.

    When
    Morning
    Where
    Nobita's home, Tokyo
  3. Peko uncovers a statue in Congo

    After the trip planning, Peko stays behind to search through the photos and uncovers a mysterious giant statue hidden in the Democratic Republic of the Congo. Dekisugi helps them deduce that the statue's location is shrouded by thick fog that bars exploration, a fog Doraemon's satellite pictures ignore. Excited by the possibility, Nobita, Doraemon, and friends decide to expedition to Congo with Shizuka, Gian, and Suneo.

    When
    Later that day
    Where
    Democratic Republic of the Congo
  4. The expedition is planned

    The group consults Dekisugi and confirms the plan to explore the fog-bound region for the statue. Doraemon, Nobita, Shizuka, Gian, Suneo, and Peko prepare for the journey and set out with high hopes. They reach the starting point of the expedition.

    When
    Evening
    Where
    Doraemon's planning room
  5. First day trouble and Gian departs

    On the first day, the group's reliance on Doraemon's gadgets irks Gian, who storms off and vows not to return. The rest press on, trying to prove they can handle the mission without him. The departure foreshadows the upcoming challenges and tensions.

    When
    End of Day 1
    Where
    Congo expedition route
  6. Gian's dream and a statue apparition

    That night, the mysterious statue visits Gian in his bedroom, speaking of hidden treasures and challenging him to prove he can be a true man before vanishing. The encounter unsettles him but plants a seed of curiosity. He decides to rejoin the group the next day.

    When
    Night
    Where
    Gian's bedroom
  7. Gian returns, gadgets banned, river voyage

    The next day Gian re-joins and insists that Doraemon leave behind all gadgets. The group travels a crocodile-infested river aboard a makeshift ship, but a crash into a rock damages their craft and the Anywhere Door is eaten by crocodiles, forcing them to seek help from a nearby native village.

    When
    Day to evening
    Where
    Crocodile river; native village
  8. Native village guides the journey

    The village elders explain that the road to the statue goes through a lion-filled savanna and a deep gorge, and warn that defying the path could anger their village. The group's confidence wavers, especially Gian who once again tests the locals' patience. That night, the party camps and faces their precarious situation without Doraemon's gadgets.

    When
    Evening/Night
    Where
    Native village near savanna
  9. The statue reveals Peko's royal lineage

    In the savanna, the statue reappears and drives the lions away, signaling a turning point. At the gorge's bottom, Peko reveals his royal canine lineage and explains the conspire of Daburanda and Dr. Kos to conquer the world. Doraemon and friends decide to rescue Burusasu and Chippo, while Spiana remains captive in Daburanda's palace.

    When
    Day
    Where
    Savanna and gorge
  10. Prophecy and the Anticipating Promise

    Burusasu mentions a prophecy that ten travelers will move the statue's heart to save the palace, but the group realizes only five travelers are present. Doraemon uses the Anticipating Promise Machine to satisfy their hunger and promise to fulfill the vow the following day. The group steels themselves for the looming confrontation.

    When
    Night
    Where
    Statue site
  11. Battle intensifies and allies arrive

    The night erupts into battle as a second Doraemon-Nobita group arrives, armed with gadgets to aid in the fight against Daburanda's army. Nobita faces Saberu with the Denkomaru sword, barely prevailing before Dr. Kos's aerial fleet forces a retreat. The heroes push toward the statue's heart, determined to reach the mechanism.

    When
    Night
    Where
    Statue chamber
  12. Peko saves Spiana and the statue awakens

    The groups converge at the statue's heart, the mechanism activates, and the statue comes alive to defeat Dr. Kos and his army. Daburanda flees toward the palace, attempting to seize Princess Spiana, but Peko uses the statue to rescue her and restore order to the kingdom. Peko is proclaimed rightful ruler, and Doraemon provides a new Anywhere Door for the return home.

    When
    Climax
    Where
    Statue heart chamber; Daburanda's palace
  13. Homeward bound through time

    Back home, the friends realize they still owe the promise from the Anticipating Promise Machine and head toward the Time Machine to travel back in time to aid their past selves in entering the statue. They prepare to fight Daburanda's army again, ensuring the statue's heart would be moved. The film ends with their resolve to repeat the mission to protect the statue.

    When
    Ending
    Where
    Home, Time Machine

Last updated: October 09, 2025 at 14:43

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Timeline questions answered

Doraemon: Nobita and the Haunts of Evil Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of Doraemon: Nobita and the Haunts of Evil (1982): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why does Gian leave the group at the start of the expedition?

Gian leaves because he becomes frustrated with the group's overreliance on Doraemon's gadgets and their reckless enthusiasm. He storms off, vowing not to return after the first day of the expedition. However, that same night, the mysterious statue appears to him in a dream, speaking of hidden treasures and challenging his courage, which prompts him to rejoin the group the next day.

Foreshadowing: This earlier frustration with gadgets explains why Gian later insists that Doraemon leave all technology behind to prove his own bravery.

  • gian leaves group
  • expedition
  • gadget reliance
  • character motivation
Q2

What is Peko's secret身份?

Peko is actually a prince of a hidden kingdom of intelligent, bipedal dogs. He had been sealed away in a coffin inside a gorge by the villain Daburanda and his accomplice Dr. Kos, who overthrew Peko's father the king and plotted to conquer the world. Peko escaped through an underground river and wandered into Tokyo, where he befriended Nobita.

Foreshadowing: The dog's instinctive curiosity that led the group to the statue was actually Peko being drawn to complete his royal mission.

  • peko prince
  • hidden kingdom
  • dog kingdom
  • royal lineage
Q3

What does the prophecy about ten travelers mean?

The prophecy states that when the world is shrouded in darkness, ten foreigners will come and move the statue's heart to save the palace. Initially, only five travelers, Nobita, Doraemon, Shizuka, Gian, and Suneo, are present, which seems to contradict the prophecy. However, a second group of Doraemon, Nobita, and friends arrives during the battle, making ten travelers in total, fulfilling the prophecy.

Foreshadowing: Shizuka uses the Anticipating Promise Machine to conjure otherworldly aid, hinting that the travelers were closer to fulfilling the prophecy than they realized.

  • ten travelers prophecy
  • statue heart
  • prophecy meaning
  • ten foreigners
Q4

How does the statue come alive?

The statue's heart is revealed to be a powerful mechanism that can activate and bring the statue to life like a robot. When the heroes reach the statue's core and activate this mechanism during the climactic battle, the statue awakens and helps defeat Dr. Kos's aerial fleet and Daburanda's army, then uses its power to rescue Princess Spiana and restore order to the kingdom.

Foreshadowing: The earlier encounters with the statue, including its appearances to Gian and in the savanna, were building toward this activation and its true purpose as a protective guardian.

  • statue comes alive
  • statue mechanism
  • robot statue
  • activate statue heart
Q5

Why do the characters need to travel back in time at the end?

The Anticipating Promise Machine creates a binding vow that the group must fulfill. Earlier, Doraemon used the machine to temporarily satisfy everyone's hunger, promising to fulfill the meals the next day. After defeating Daburanda and returning home, they realize they still owe this promise. They travel back in time using the Time Machine to aid their past selves in entering the statue before Daburanda's forces close in, ensuring the statue's heart would be moved successfully.

Foreshadowing: The Anticipating Promise Machine was introduced early in the conflict, creating this time-loop obligation that drives the ending.

  • time machine
  • travel back in time
  • anticipating promise machine
  • time loop
Q6

What happens to the Anywhere Door during the journey?

While traveling down a crocodile-infested river on a makeshift ship, the vessel crashes into a rock and is destroyed. During the chaos, the Anywhere Door is eaten by crocodiles, leaving the group stranded. This forces them to seek help from a native village and continue their journey on foot, eventually leading them to discover the full truth about Peko and the statue.

Foreshadowing: This loss forces the group to rely on the natives' guidance and pushes the story toward the discovery of Peko's royal identity.

  • anywhere door lost
  • crocodile river
  • ship accident
  • stuck in congo
Q7

Who is Daburanda and what are his plans?

Daburanda is a power-hungry minister who overthrew King Peko's father and took control of the hidden kingdom of intelligent dogs. With his right-hand man Dr. Kos, Daburanda plotted to conquer the world. He kidnapped Princess Spiana to use as leverage and sent his forces to hunt down the escaped Prince Peko. His army includes soldiers and an aerial fleet commanded by Dr. Kos, all dedicated to maintaining his tyrannical rule.

Foreshadowing: The natives' warning about hubris inviting a curse directly foreshadows Daburanda's eventual defeat.

  • daburanda
  • villain
  • conquer world
  • overthrow king
  • dog kingdom
Q8

Why does the statue appear to Gian in his dream?

After Gian storms off from the group in frustration, the mysterious statue appears to him that night in his bedroom, speaking in visions about hidden treasures and challenging him to prove he can be a true man. This supernatural encounter serves as both a warning and a test of his courage, ultimately convincing Gian to rejoin the group the next day and continue the expedition.

Foreshadowing: This encounter establishes the statue as a sentient, guiding force rather than just an ancient monument.

  • statue appears gian
  • dream vision
  • hidden treasures
  • test courage
Q9

How did Peko escape from being sealed in the gorge?

Peko was sealed away in a coffin inside the deep gorge by Daburanda and Dr. Kos after they executed the king and seized power. However, Peko managed to escape through an underground river that flowed out of the gorge. He eventually wandered to Tokyo where he encountered Nobita, eventually becoming his pet and leading the group back to the Congo to fulfill his destiny.

Foreshadowing: Peko's instinctive curiosity during the expedition was actually him being drawn back to the location where he was imprisoned.

  • peko escaped
  • coffin gorge
  • underground river
  • sealed away
Q10

Where does the second Doraemon and Nobita group come from?

During the climactic battle against Daburanda's army, a second wave of Doraemon, Nobita, Shizuka, Gian, and Suneo arrives with improvised weaponry, creating a two-front assault. This second group helps push back Daburanda's forces and enables the heroes to reach the statue's core. Their arrival also fulfills the prophecy of ten travelers needed to move the statue's heart.

Foreshadowing: The Anticipating Promise Machine and the prophecy were setting up this arrival throughout the second half of the film.

  • second group arrives
  • two-front assault
  • ten travelers
  • battle climax
Q11

What does Shizuka do with the Anticipating Promise Machine?

When the prophecy seems impossible to fulfill with only five travelers, Shizuka uses the Anticipating Promise Machine to conjure otherworldly aid, suggesting the travelers may already be closer to the statue's heart than they realize. The machine was also used earlier by Doraemon to temporarily fill everyone's stomachs with a sense of security, binding them to fulfill promised meals the next day.

Foreshadowing: This use of the machine hints that the prophecy's fulfillment was already in motion through supernatural intervention.

  • shizuka
  • anticipating promise machine
  • conjure aid
  • prophecy fulfillment

Movie threads

More Movies Like Doraemon: Nobita and the Haunts of Evil, by Mood & Story

Curated lists built around what makes Doraemon: Nobita and the Haunts of Evil tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Whimsical Gadget Adventures like in Doraemon: Nobita and the Haunts of Evil

Inventive stories where clever tools solve problems and drive the plot forward. If you liked the creative problem-solving and futuristic tools in Doraemon: Nobita and the Haunts of Evil, you'll enjoy these movies. This list features similar family-friendly stories where inventive gadgets and clever technology drive the plot, offering fun, adventurous, and hopeful journeys.

  • inventive
  • whimsical
  • problem-solving
  • resourceful
  • hopeful
  • family-friendly
  • Tone: whimsical, hopeful
  • Pacing: steady
Why these movies?

The story pattern: Narratives in this thread often begin with a discovery or a problem that requires unconventional solutions. The plot is propelled by the inventive use of gadgets or magical items, leading characters through a series of escalating, solvable challenges. The journey is as much about creative thinking and teamwork as it is about the ultimate goal.

Why they belong together: Movies are grouped here for their shared focus on whimsical technology or magic as a core narrative engine. They create a specific vibe of optimistic problem-solving, where cleverness triumphs over brute force, and the adventure feels accessible and fun due to the safety net provided by the characters' inventive resources.

Teamwork and Friendship Quests like in Doraemon: Nobita and the Haunts of Evil

Heartwarming adventures where a tight-knit group bands together for a righteous cause. Looking for more movies like Doraemon: Nobita and the Haunts of Evil? This collection highlights stories about loyal groups of friends on important missions. If you enjoyed the themes of teamwork and courageous friendship in the film, you'll find similar hopeful and adventurous tales here.

  • friend-focused
  • loyal
  • teamwork
  • courageous
  • hopeful
  • adventurous
  • Tone: hopeful, loyal
  • Pacing: steady
Why these movies?

The story pattern: The narrative pattern revolves around a group with distinct personalities who unite around a common, often altruistic, goal. Their journey tests their bonds, but their friendship consistently proves to be the key to overcoming obstacles. The story emphasizes collective effort over individual heroism, culminating in a success achieved through unity.

Why they belong together: These movies share a specific mood of camaraderie and collective purpose. They are united by a steadfast, hopeful tone where the power of friendship is a tangible force driving the plot, resulting in emotionally satisfying and uplifting adventures that prioritize loyalty and teamwork.

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Every angle

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