All American Chump

All American Chump

Year: 1936

Runtime: 63 mins

Language: English

Director: Edwin L. Marin

Comedy

Elected! The Laughing Hit! A country bumpkin who’s a mathematical genius falls into the hands of gangsters.

Warning: spoilers below!

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Timeline – All American Chump (1936)

Trace every key event in All American Chump (1936) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Carnival arrives and chaos erupts

The traveling carnival rolls into a small farming town, and chaos quickly follows as locals feel cheated by the tricks and mounting debts. Anger builds among residents who resist the carnival’s performances, threatening to shut it down before it truly begins. The mood is unsettled as rumors spread and tensions flare.

Small farming town
2

Hogan seeks funds at the bank

Bill Hogan hurries to the bank to secure funds to escape the carnival’s mounting troubles. He senses that trouble is imminent and that cash could buy him time to plot a fresh start. The bank becomes the first stage where opportunity and danger intersect.

Small town bank
3

Jeffrey Crane revealed as a prodigy

Inside the bank, Hogan meets Edmund Gwenn’s meek clerk, Jeffrey Crane, a man with extraordinary calculating powers. Recognizing a chance to boost the carnival’s fortunes, Hogan hires him as 'Chain Lightning' and arranges a display. He plans to pit Crane against an adding machine to dazzle the crowd and build their reputation.

Bank
4

The display draws little interest

Crane’s display does not impress the crowd as hoped; the townspeople remain skeptical and indifferent to the spectacle. The failed reaction tests the carnival’s plan and the promoter’s nerve. The city’s interest never materializes, and the money-making scheme stalls.

Bank / carnival grounds
5

Sheriff seizes the carnival

The local sheriff intervenes and seizes the carnival’s assets, effectively shutting down the operation in town. Without the show’s momentum, Bill and his allies retreat to reevaluate their options. The setback marks a turning point that pushes them to seek a new path eastward.

Small farming town
6

Departure east with Kitty and Elmer

Bill decides to seek a fresh start by traveling east with Kitty Crane, her father Jeff, and Elmer Lamb, the gentle clerk who has become fond of the group’s dairy cows. They depart the town with cautious optimism, unsure what lies ahead. The journey itself begins a new chapter for everyone involved.

Leaving town by train
7

On the train, Brantley joins the group

On the train, J. Montgomery Brantley, a renowned bridge champion, joins the group. Elmer, shy and used to winning at whist, has never tried bridge and is initially excluded by wary players. Encouraged, he agrees to try a match against Brantley, starting with a modest stake of 10 cents.

Train
8

Elmer's early bridge victories surprise all

Elmer wins several hands, and his uncanny understanding of bridge translates into real money. As his winnings accumulate, the other passengers grow astonished by the improbable talent of a quiet clerk. News of the unlikely champion begins to ripple, setting the stage for a national showdown.

Train
9

National challenge is announced

A nationally broadcast challenge is announced: fifty rubber matches over eight days with a grand prize of $15,000. Elmer struggles at first but slowly finds his footing and begins to lead, surprising everyone who doubted him. The competition escalates from a private wager to a nationwide spectacle.

Eight days National stage / broadcast venue
10

Gangsters try to bribe Elmer to throw the matches

Gangsters seek to manipulate the outcome by bribing Elmer to lose crucial matches. The pressure compounds as the final rounds approach, and Elmer faces a moral dilemma about bending to the criminal scheme. The shadowy plot adds a dangerous edge to the televised contest.

Various venues along the circuit
11

Elmer kidnapped; rescue and injury

On the final day, criminals kidnap Elmer to fix the match, but he is rescued just in time. In the confusion, Jeff strikes Elmer on the head, causing his remarkable calculating powers to momentarily disappear. The incident leaves everyone on edge as the showdown reaches its climax.

Final day Final match venue
12

Kitty's deception and return of power

Desperate to restore Elmer’s genius, Jeff urges Kitty to pretend to love him. Kitty agrees, and Elmer’s brilliance returns in time to win the pivotal match. The victory vindicates his talent, but the deception leaves him wary and torn.

Final match venue
13

Kitty realizes true love; breakup with Bill

After Elmer’s victory, Jeff reveals the ruse, and Kitty realizes she truly loves Elmer. She breaks up with Bill Hogan, choosing a future with Elmer and her own heart’s truth. The emotional turn deepens the story’s themes of love and belonging.

Bridge venue / post-match
14

Elmer returns to the bank; added machine replaces him

Back at the bank, Elmer discovers he has been replaced by an adding machine, a cruel symbol of how undervalued he has been. He finds solace visiting his loyal cows, a small consolation as he processes the loss of his former status. Kitty arrives with news that hints at a brighter future.

Bank
15

Farm gift seals hopeful future

Kitty uses the winnings to buy the farm for Elmer, signaling her genuine affection and commitment. The farm becomes a place of belonging where Elmer can nurture his cows and his quietly powerful talents. The story closes on a note of hope, kindness, and the triumph of authentic connection.

Farm

Last Updated: October 01, 2025 at 10:17

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Unlock the Full Story of All American Chump

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All American Chump Summary

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All American Chump Summary

Characters, Settings & Themes in All American Chump

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Characters, Settings & Themes in All American Chump

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All American Chump Spoiler-Free Summary

More About All American Chump

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