Tremors 2: Aftershocks

Tremors 2: Aftershocks

Year: 1996

Runtime: 100 mins

Language: English

ComedyActionHorrorHorror the undead and monster classicsSci-fi horror creatures and aliens

After his brief celebrity as the hero who saved Perfection from the giant Graboid, Earl Bassett’s fame quickly fades. He is hired by a Mexican oil firm, only to discover that the workers have unearthed a fresh nest of the monstrous subterranean worms. Earl must once again face the deadly creatures threatening the drilling operation.

Warning: spoilers below!

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Timeline – Tremors 2: Aftershocks (1996)

Trace every key event in Tremors 2: Aftershocks (1996) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Ortega hires Earl to hunt Graboids

Carlos Ortega hires Earl Basset after learning Graboids are killing workers at his Chiapas oil field. Earl initially declines the job, but Grady Hoover convinces him with the promise of big pay per creature. Earl agrees to join the expedition to eliminate the threat.

Chiapas, Mexico
2

New team assembled in Chiapas

Earl learns the company would pay more if a Graboid could be captured alive. He meets geologist Kate Reilly, her assistant Julio, and mechanic Pedro who are scientifically investigating the creatures. The team travels to the oil field to begin the hunt.

Chiapas, Mexico
3

First kills using remote controlled cars

Earl and Grady start systematically killing Graboids using remote controlled cars rigged with explosives. Their tactic initially works, but the huge number of Graboids soon overwhelms them. They realize the danger is far from over.

Chiapas, Mexico
4

Burt Gummer joins the hunt

Earl decides to bring in Burt Gummer, hoping for his heavy firepower. Burt arrives with a deuce-and-a-half truck packed with firearms and explosives, ready for a full scale assault. The team grows larger and more determined to stop the creatures.

Chiapas, Mexico
5

A live Graboid is believed captured, Pedro is dispatched

The Graboid that attacked them looks sick as tentacles die and the group believes they might have captured one. They call Pedro to come pick them up with the creature. Pedro's truck arrives but its engine is destroyed and Pedro's remains are found nearby, signaling a darker danger.

Chiapas, Mexico
6

Radio station encounter reveals new predators

The group returns to the area and finds a destroyed radio broadcasting building. They are confronted by strange upright, bipedal graboid-like creatures. Earl kills one as it charges, and the others flee in a car as more of these creatures converge.

Near the oil field, Chiapas
7

Burt's truck ambushed by the new creatures

A pack of the evolved creatures ambush Burt's truck as it returns to base. The team fights to defend themselves while the threat grows, underscoring the escalating danger of the swarm.

Oil field vicinity, Chiapas
8

Shriekers reach the refinery; Julio killed

The Shriekers arrive at the oil refinery and attack. Julio is violently killed by one, while Grady and Earl reach to defend Kate. Burt soon arrives after a near fatal firefight that leaves him drained of ammunition.

Oil refinery, Chiapas
9

Shriekers revealed and their abilities

The survivors learn that Shriekers are hermaphrodites capable of rapid reproduction after feasting. They do not hear but instead see heat using infrared receptors on their heads. The swarm continues to multiply as they feed on available food sources.

Chiapas oil field
10

Burt trapped; plan to survive escalates

The Shriekers multiply and pursue the group. Burt is trapped in a bulldozer bucket as the others attempt to stay ahead by anchoring themselves on an oil tower. The team recognizes they are running out of conventional options.

Oil tower vicinity, Chiapas
11

Rice flour trap and CO2 disguise

Seeking a way to contain the swarm, they discover rice flour stored nearby and use it to feed and trap Shriekers inside a storage shed. Earl uses CO2 from a fire extinguisher to mask his body heat while he searches for Burt's explosives. He places the detonator among Burt's supplies before making an escape.

Storage shed near refinery, Chiapas
12

Explosion ends the threat; aftermath

A massive explosion detonates, wiping out the Shriekers and destroying the refinery complex. In the aftermath, Earl and Kate decide to pursue a romance while Grady hints at opening a monster themed park funded by Ortega's debt. The threat is ended, but the monster world of Chiapas has changed forever.

Chiapas, Mexico

Last Updated: October 05, 2025 at 11:46

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