P.U.N.K.S

P.U.N.K.S

Year: 1999

Runtime: 98 mins

Language: English

Director: Sean McNamara

FamilyTV MovieScience FictionComedy

Drew Utley, Miles Kitchen, Lanny Nygren and Jonny P. comprise a club called ‘P.U.N.K.S.’. Their mission is to protect and serve peace.

Warning: spoilers below!

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Timeline – P.U.N.K.S (1999)

Trace every key event in P.U.N.K.S (1999) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Three friends form the P.U.N.K.S. to defend themselves

After a day of being bullied at school, Drew, Miles, and Lanny meet up and decide to form a club to stand up for themselves. They name themselves the P.U.N.K.S. and adopt their motto: to Protect the Underdog with Nerve, Knowledge, and Strength. The decision marks the beginning of their coordinated plan to level the playing field.

after school Drew's neighborhood / school
2

Hacking into Pat's workplace reveals the Augmentor plan

The trio sneaks into Pat Utley's workplace and hacks into computer systems for curiosity. Miles browses classified files while Drew overhears Crow demanding that Pat wear the Augmentor for a public demonstration. The overheard pressure makes them realize the project is more dangerous and real than they expected.

the next day Pat Utley's workplace
3

Pat is ordered to wear the Augmentor for the test

Pat is overruled by Crow and told to wear the machine for the demonstration, threatening his job if he refuses. He reluctantly agrees, despite a precarious heart condition that makes the risk personal. The order sets up the moral conflict at the center of the story.

imminent demonstration Company labs
4

Drew suspects a plan to remove his father

Drew concludes that Pat's removal is the ultimate goal behind the pressure to use the Augmentor. Miles digs for more information about the machine, and they realize they need Crow's superuser password to proceed. Their worry pushes them to recruit allies and find a way to stop the project.

same day Company labs / Pat's workplace
5

The trio recruits Jonny to obtain access

To gain insider access, they recruit Jonny, a shady student known as the school hustler. They devise a plan to trick a supervisor and obtain the superuser password, then download the Augmentor schematics. The risk level rises as they prepare to steal crucial data.

that night School / company building
6

Learning the stakes: the 20-minute limit

Miles determines that an Augmentor user will fry their nervous system in about 20 minutes, and Pat’s risk is even more immediate. The weight of the timer pushes the kids to act quickly to save their father. The boys decide that the only way to save Pat is to steal the machine itself.

soon after Company labs / planning room
7

Samantha joins to help break in

The team enlists Samantha, a skilled car thief and lockpicker, to help with the break-in. With her help, they feel more capable of bypassing security. The plan gains momentum as they prepare for a night raid.

shortly after Company building
8

The night raid: stealing the Augmentor

During the break-in, Miles copies and deletes files while Drew and Sam plant an audio bug and tap into a camera feed for master control. A silent alarm triggers; Miles crashes the system with a virus, and the teens narrowly escape with the Augmentor. The operation tightens the stakes as they take the device they sought.

night Company building / lab
9

Crow schemes a high-stakes investor demo

The day after the break-in, Crow reveals that he has file backups and an Augmentor prototype and tries to arrange a high-profile investor demonstration. He scrambles to salvage the project after two public demos fail, because the company’s future hinges on a favorable showing. Behind the scenes, he plans to showcase the device to keep control of finances.

the following day Company labs / investor demo site
10

The demo goes awry as Crow retaliates

Pat’s grievances against Crow flare as he is forced into a public demo. Jonny triggers a humiliation moment by making Crow perform ridiculous antics with another motion-control unit. Crow responds with threats to fire Pat unless the demonstration goes perfectly, heightening the tension in front of investors.

during the demo Investors' site / master control area
11

Drew is lured by Houlihan and saved

Crow is overheard planning to eliminate the P.U.N.K.S. and mentions an FBI agent named Houlihan. Drew seeks help from Houlihan but falls into a trap; the other P.U.N.K.S. rescue him by radio just in time. The narrow escape exposes the danger the group faces.

shortly after the disruption Investors' site / surrounding area
12

Final showdown: rescue, fight, and arrest

Pat is drugged and forcibly suited up for the buyer presentation, while Drew returns to master control to stop Crow. Crow kidnaps the friends and fights Drew, but Sam intervenes in the motion-control suit and defeats Crow. The police arrive and arrest Crow and his operation, ending the immediate threat.

climax Master control / investor site
13

Schoolyard revenge: the P.U.N.K.S. stand tall

Back at school, the jocks target Miles, but the P.U.N.K.S. rally and use the Augmentor to toss them aside, sending a message that they won’t be bullied. The group shows they can stand up for each other in public spaces. The moment marks their transition from secret project to visible champions.

the next day School courtyard
14

Credit and consequences: the P.U.N.K.S. gain recognition

Miles reads an article detailing the exposure of Crow’s operation and the arrests, crediting the P.U.N.K.S. as a covert team that helped bring them to justice. The teens realize their actions catalyzed real-world consequences and justice. The story ends with the P.U.N.K.S. celebrated as guardians, though still students.

end Miles' home / school

Last Updated: October 07, 2025 at 09:13

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