Pet Shop

Pet Shop

Year: 1994

Runtime: 88 mins

Language: English

Director: Hope Perello

ComedyFamilyScience Fiction

A seemingly ordinary pet store appears in a dusty Arizona town, but its owners are disguised extraterrestrials offering pets from another universe. The cute, otherworldly creatures are meant to entice local children, turning a simple purchase into a surreal encounter with alien life.

Warning: spoilers below!

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Timeline – Pet Shop (1994)

Trace every key event in Pet Shop (1994) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Barney's sale to otherworldly buyers

Evening settles over Cactus Flats as pink light pours from the sky and the pet shop's backroom glows. A couple in enormous hats arrives and offers a suitcase full of cash in exchange for the shop. Barney wordlessly agrees and the town's quiet night takes a strange turn.

Evening Barney's Pet Shop, Cactus Flats, AZ
2

Yeagher family arrives under witness protection

The Yeagers arrive in town under new identities as the Vincenzas, moving from Brooklyn to begin a quiet life. Their caseworker, posing as an uncle, warns them to avoid outside contact and stay wary of Tony Marino on the outside. The relocation sets the stage for a fragile new start in a town with hidden dangers.

Evening Yeagher family home, Cactus Flats, AZ
3

Zimm's convert backroom into alien tech

Back at Barney's shop, the Zimms convert the backroom into a spaceship-like lab filled with advanced devices and alien creatures. They bully the creatures into adopting more earthly appearances to avoid detection, while supplying them with special vitamins. The operation reveals a coordinated effort to exploit the pets and their owners.

Evening Backroom of Barney's Pet Shop
4

Grand reopening and the free-pet pitch

During the store's grand reopening, Mike and Nicky search for Barney and spot a turtle they want but can't afford. Mr. Zimm initially declares the escaped alien isn’t for sale, then relents under pressure to offer post-hours access for free pets. The kids quickly learn the pets are being offered as bait in a larger deal.

Evening Barney's Pet Shop
5

Kids sign papers to take home free pets

The children sign papers to take responsibility for the free pets, while hidden cameras track their every move. It becomes clear the Zimms are using the pet scheme to gauge how valuable humans might be on the alien market. A unsettling sense of manipulation settles over the shop.

Evening Barney's Pet Shop, Cactus Flats
6

Marino's thugs head for Cactus Flats

Marino's henchmen head toward town in a stolen car, intent on eradicating the Yeaghers and anyone who might threaten their boss. Joe Yeagher's caseworker urges caution, and the family realises their past is catching up with them. The town's tranquility begins to crack as danger draws near.

Night Cactus Flats and surrounding roads
7

Gizel's transformation and the kids' questions

Gizel morphs into his alien form during a fetch game with Dena, and similar transformations ripple through other households. Mike visits Dena and questions why the pets aren’t in any encyclopedia, prompting the kids to unite and investigate. The urgency to understand the creatures grows.

Evening Mike's house and Dena's home, Cactus Flats
8

The transport device activates; 'the business' revealed

The Zimms brag about duping the children as they activate a transport device and reveal their interstellar business model. They explain they can only take four pets for four humans, planning to transport everyone after amassing their debts. The tension mounts as the kids realize the stakes are higher than missing pets.

Night Pet Shop backroom
9

The kids rally at Mike's house and plan

The children gather at Mike's house, trying to understand why their pets stay sick and how to reverse it. They interpret the contract's clauses and decide to confront the Zimm's, attempting to feed the pets vitamins themselves. The sense of danger grows as they piece together the aliens' scheme.

Night Mike's House, Cactus Flats
10

Gas runs out; Dad's call; kids disappear into the shop

With their car running on empty, Babe and Curly push it into town as Joe receives a call that all the kids are missing. The group heads back toward the pet shop to confront the Zimms and retrieve the pets. The night tightens around the town as the mystery deepens.

Night Coffee Shop, Cactus Flats
11

Showdown in the backroom; Dena captured

Inside the backroom, the kids and the pets fight to free themselves from the Zimms and Marino's boys. Dena is taken at knifepoint as Mr. Zimm pleads to keep her, while the others scramble to jam the doors with alien tech. Joe intervenes, freeing Mrs. Zimm and tipping the balance of the confrontation.

Night Barney's Pet Shop backroom
12

Escape, teleportation, and a town-wide revelation

The kids and adult allies disable the shop's doors and activate a transporter, banishing the Zimms and Marino's goons away. The pink blob ascends above Cactus Flats as the backroom collapses back into its normal state. Reunited with their pets, the Yeagher family breathes a sigh of relief while Gizel's mud-eating signals the creatures will be fine.

Night to early morning Pet Shop / Town exterior, Cactus Flats

Last Updated: October 05, 2025 at 11:36

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Pet Shop Summary

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Pet Shop Summary

Characters, Settings & Themes in Pet Shop

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Characters, Settings & Themes in Pet Shop

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