Get Duked!

Get Duked!

Year: 2019

Runtime: 87 mins

Language: English

Director: Ninian Doff

Echo Score: 70
HorrorComedyAction

An anarchic, hip-hop inspired comedy that follows four city boys on a wilderness trek as they try to escape a mysterious huntsman.

Warning: spoilers below!

Haven’t seen Get Duked! yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Get Duked! (2019)

Trace every key event in Get Duked! (2019) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Introduction to the Duke of Edinburgh Award

The film opens with a video explaining the Duke of Edinburgh Award, a program designed to bring young people together to experience nature and develop teamwork in the Scottish Highlands. The story begins with substitute teacher Mr. Carlyle leading three delinquent boys and one well-behaved student on a trek to the campsite. This sets the stage for their adventure and the challenges they will face.

2

The group's trek begins

Mr. Carlyle leaves the boys to find their way to the campsite using a map while heading off to the campsite himself. The boys start their journey, unaware of a man stalking them in the distance, hinting at impending danger. During their trek, they encounter various obstacles, setting the tone for their unpredictable adventure.

3

Discovery of severed foot

As DJ refuses to wear the offered boots, he throws them aside and inadvertently reveals a severed foot embedded in the ground. This shocking discovery hints at the darker elements lurking in the area and adds a sinister undertone to their hike. The scene introduces the eerie atmosphere that pervades the film.

4

Attempted drug experiment

Dean takes a combustible hash from his cousin and inadvertently sparks a small explosion, revealing his reckless nature. Later, Duncan devises a plan to use DJ’s mix CD and hash to ignite a makeshift bomb to scare off the hunter, escalating their misadventures in the wilderness. Their antics worsen as they teeter between danger and chaos.

5

Encounter with the farmer

The boys stop a farmer on his tractor to ask for directions. They engage in playful mischief by leaving stickers and a CD on his tractor. This scene highlights their playful ignorance and the rural setting, while also introducing an element of local color amidst their journey.

Scottish Highlands
6

Confrontation with the hunter

The boys spot a figure dressed like the Duke of Edinburgh, who turns out to be a hunter. When asked for help, he fires his rifle at them, prompting the boys to devise a plan to escape. Duncan throws a makeshift bomb, and DJ's mix CD is used to ignite the hunter’s leg, forcing him to retreat in flames.

7

Police investigation begins

At the police station, Sergeant Morag presents evidence suggesting Duncan is a terrorist, aiming to secure her precinct’s funding by catching a major criminal. Police officer Hamish joins her as they track the boys’ location based on Duncan’s phone calls, despite confusion over Duncan’s identity and playful drug use.

Police station
8

Carlyle’s mysterious injury and the staged death

The boys reunite with Mr. Carlyle at the campsite, noticing his suspicious burn wound. Believing he’s the Duke, they attempt to kill him by running him over, then stage his apparent suicide by rolling the minibus off a hill, unaware that Carlyle survived the attack.

Scottish Highlands
9

Revelation of the Duke and Duchess

The boys encounter the Duke and Duchess, who are revealed to be the actual antagonists. After Ian falls into a ditch and is hidden by Duncan, Dean, and DJ, they realize the villains are not as sinister as they initially thought, and the group begins to bond and plan their next move.

10

Party with farmers and psychedelic trip

DJ finds himself partying with local farmers, consuming rabbit feces containing potent magic mushrooms. During this trippy experience, he invents a new rap, showcasing his confidence and creativity amidst the chaos. Meanwhile, the boys help Ian after he gets injured.

Farmer's barn
11

Morning reflection and friendship

The next day, the boys tend to Ian’s wound, and he expresses feelings of being ignored and misunderstood. Dean affirms their friendship, emphasizing that they are all seen as losers, which brings a sense of camaraderie and closure to their wild night.

12

The final confrontation at the cliff

The boys confront the Duke and Duchess at the cliff’s edge, where they are cornered with weapons. The villains mock the youth, blaming their generation for ruining the world, prompting Dean to philosophize about adults' responsibility for the state of the planet. The minibus, finally rolling off a cliff, crushes the villains and their hunters.

Cliff edge
13

Rescue and revelation

As the minibus crashes, Mr. Carlyle is found injured but alive, and the boys attempt to revive him with powder and a fork. Morag and Hamish arrive, uncovering the stolen bread in the minibus, revealing the true local crime. The boys are hailed as heroes for thwarting the villains’ plans.

14

Conclusion and new beginnings

The boys prepare to head back home but are approached by girls about to participate in the Duke of Edinburgh Award. They give the girls weapons and signals to get help, embracing their newfound confidence. As they part ways, a mysterious hunter watches them from afar, hinting at ongoing adventures.

Last Updated: August 19, 2025 at 05:12

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Get Duked! Summary

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Characters, Settings & Themes in Get Duked!

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Characters, Settings & Themes in Get Duked!

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