George and the Dragon

George and the Dragon

Year: 2004

Runtime: 93 mins

Language: English

Director: Tom Reeve

AdventureEpic heroesRelationship comedyFantasy adventure heroism and swordplayLaugh-out-loud relationship entanglements

In 12th‑century England, noble knight George abandons the Crusades to pursue a tranquil life on his own land. To secure the grant from King Edgaar, he is tasked with locating the king’s missing daughter, Princess Lunna. His search leads him into a confrontation with the realm’s last surviving dragon, testing his bravery and honor.

Warning: spoilers below!

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Timeline – George and the Dragon (2004)

Trace every key event in George and the Dragon (2004) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Farewell at the crusade; Bernard rescue

George bids farewell to Tarik at the end of their crusade, planning to return home to start a smallholding. Tarik intends to travel to Spain to seek the famed mercenary El Cabillo. Before parting, they incidentally rescue Father Bernard from a pursuing mob.

End of crusade On the road after the crusade
2

Tarik's duel with El Cabillo in Spain

Tarik locates El Cabillo in Spain, but the duel is crooked as El Cabillo cheats and defeats him. Tarik is left for dead and begins to recover his own path. This encounter sets Tarik on a separate course from George.

In Spain Spain
3

George returns home; horn relic unveiled

George arrives at his father Sir Robert's hall where old dragon stories resurface. Sir Robert tells of his own dragon fight and passes a dragon horn relic to George. He urges George to seek land from King Edgar, while a village boy named Wryn shadows him.

After returning home Sir Robert's hall
4

Luna is carried off by Adelaide

The king’s daughter, Luna, is carried off by a dragon she calls Adelaide. The abduction sparks a frantic search led by her betrothed, Lord Garth, while dragons are treated as legends and blamed on the Picts. The kingdom braces for a perilous rescue.

During the abduction Dragon's lair / kingdom outskirts
5

George joins the Luna search party

George, now alone, journeys toward England and meets Lord Garth who invites him to join the search for Luna along with Elmendorf, the king’s aging guardian. El Cabillo and his men also travel to England, drawn by the same prize for their own ends. The expedition broadens with rival aims but united purpose.

After Luna's abduction England
6

Ambush and dragon cave discovery

Garth’s party is ambushed by Picts, and Elmendorf and George pursue a smaller group that leads them to a dragon’s cave. Luna reveals that Adelaide has apparently died from a wound, but she guards Adelaide’s egg, Smite, and insists they take it with them. The revelation deepens the danger and the moral stakes.

Pursuit Dragon's cave
7

Nunnery sanctuary and Luna's refusal

The group reaches a nunnery where Bernard is staying and the egg is kept secret by the nuns. Garth arrives and is pleased to see Luna safe, but she makes clear she will not marry him. The political tension tightens as loyalties shift in the shadows.

After egg's concealment Nunnery
8

Elmendorf explains royal politics

Elmendorf confides in George that Garth was chosen by Edgar to be his successor because of strength, not consensus. He notes that Luna only agreed to the betrothal because she was told to. The political dynamics foreshadow the looming coup.

Before further events Nunnery
9

Garth's bold abduction and failed ceremony

Garth abducts Luna and Bernard with the plan to marry by force and topple the king. Bernard reluctantly performs a ceremony in an abandoned castle, but George and Elmendorf arrive to interrupt it. El Cabillo is revealed to be Tarik, whose second-in-command Bulchar betrays him as mercenaries attack.

During attempted ceremony Abandoned castle
10

Smite hatches and Adelaide awakened

During the chaos, Smite hatches and a dragon-crazed alarm spreads. Wryn blows the dragon horn, awakening Adelaide and signaling the wider conflict to come. The stage is set for a dramatic clash.

During battle Castle vicinity
11

Royal army arrives; Elmendorf's sacrifice

Garth’s forces clash with mercenaries and the royal army led by King Edgar and Sir Robert. Elmendorf sacrifices himself to save Luna and names Wryn as his successor, ensuring a change in leadership after the chaos.

Final confrontation Ruined keep
12

Lance reveal and hero's rise

Adelaide drives off the mercenaries, but George remains trapped inside the ruined keep with the two dragons. He discovers a broken lance protruding from Adelaide’s hide, proving his father’s dragon story true and earning him a hero’s status.

Climax Ruined keep
13

Garth falls; Luna's anger and aftermath

George emerges, hailed as a hero and saint for slaying the dragon, though Luna rides off in anger. The couple faces the consequences of the battle and the fragile political order of the realm. Trust must be rebuilt amid the ruins.

After the confrontation Lakeside area / castle grounds
14

Secret kept; horn cast; unicorn quest begins

George and Luna vow to keep the dragons’ survival a secret and George throws the dragon horn into the lake to prevent its misuse. They decide to pursue rumors of a unicorn near Glastonbury, signaling a new chapter for their bond and future governance.

Resolution Lakeside / Glastonbury outskirts

Last Updated: October 09, 2025 at 15:21

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