A Pest in the House

A Pest in the House

Year: 1947

Runtime: 7 mins

Language: English

Director: Chuck Jones

ComedyAnimation

A very tired businessman needs some sleep and checks into a hotel run by Elmer Fudd, where Daffy Duck is the bellhop.

Warning: spoilers below!

Haven’t seen A Pest in the House yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – A Pest in the House (1947)

Trace every key event in A Pest in the House (1947) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Labor shortage at the Gland Hotel

In a city with a severe labor shortage, the Gland Hotel relies on unlikely hires. Daffy Duck works as the bellboy while Elmer Fudd is the manager. The chaotic setup promises comic miscoordination from the start.

Gland Hotel
2

Elmer assigns Daffy to escort a guest to room 666

Elmer tasks Daffy with guiding a difficult guest to room 666. The ominous room number signals trouble to come. Daffy accepts the assignment with his trademark chaos.

Gland Hotel – corridor toward room 666
3

The guest demands peace and quiet

The guest asks for peace and quiet and warns he will punch Elmer if disturbed. Daffy tolerates the threat with a flippant, self-aware aside. The tension builds for the inevitable clash.

Room 666
4

Daffy breaks the fourth wall with a trademark aside

Daffy delivers a Jerry Colonna–like aside to the audience, joking about how likeable the guest is. The aside undercuts the tension with cartoonish humor. The audience is drawn into the chaos behind the cheerful facade.

Gland Hotel
5

Daffy escorts the guest and triggers a lock-out trick

Daffy escorts the guest to the door and briefly tricks him into getting locked out. The guest grows more irritated as the comedy of errors continues. The scene sets up the ongoing disruption of room service.

Room 666 corridor
6

Daffy’s noisy performance awakens the guest

Daffy’s clumsy attempts to do his job generate loud noises and awaken the guest. Each interruption intensifies the conflict with Elmer trying to keep order. The tension is punctuated by the guest’s growing impatience.

Room 666 – doorway and corridor
7

The guest heads to the lobby to punch Elmer during the song

The irate guest trudges to the lobby to complain, the tune of 'Pop Goes the Weasel' signaling the moment of impact. At the exact 'pop' moment, he punches Elmer in the face. Elmer reels as the chaos escalates.

Gland Hotel – lobby
8

Elmer is punched through the phone

During the melee, Elmer is punched through the phone, a classic cartoon gag that interrupts service. The punch adds to the physical chaos around the desk. Daffy remains oblivious to the severity as he keeps reacting to the scene.

Gland Hotel – reception/phone area
9

Elmer dons a knight’s helmet to dodge blows

To shield himself from further blows, Elmer wears a knight’s helmet. The sight is a visual gag that highlights the absurdity of the fight. The hotel staff’s scramble continues as the star guests react.

Gland Hotel – lobby
10

Daffy tries to heat the room by fixing the radiator

Seeing the room is too cold, Daffy decides to fix the radiator. He makes the heat vibrate into the guest’s room, turning comfort into further chaos. Elmer chases him, bracing for another clash.

Room 666 radiator
11

Elmer silences the whistling with pillows, chaos ensues

Elmer hears whistling and covers it with several pillows. Daffy interprets this as Elmer blowing whistles and yells at him loudly. The loud response wakes the furious guest once more.

Room 666 vicinity
12

A fake promotion triggers a role swap

Daffy and Elmer hatch a plan to switch places via a fake promotion: 'Fow vewy mewitowious sewvice, you are hewewith pwomoted to the position of managew. Take ovew.' The deception offers a momentary illusion of order. Of course, the plan only fuels more chaos.

Gland Hotel – staff area / lobby
13

The ruse backfires and Elmer is punched again

The plan collapses and Elmer receives one last punch from the enraged guest. Daffy remains unaware of the consequences as the bedlam continues. The scene plays for maximal cartoon chaos.

Room 666 / hotel lobby
14

Final aside and closing line

Daffy ends with a Jerry Colonna-like aside: 'Noisy little character, isn’t he?' The line seals the humor by underlining Elmer’s aggravation. The hotel's chaos ends on a comic, unresolved note.

Gland Hotel

Last Updated: October 09, 2025 at 10:42

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A Pest in the House Summary

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A Pest in the House Summary

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Characters, Settings & Themes in A Pest in the House

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