The Plague of the Zombies

The Plague of the Zombies

Year: 1966

Runtime: 91 mins

Language: English

Director: John Gilling

HorrorHorror the undead and monster classicsCreepy chilling and terrifying horrorTerrifying haunted and supernatural horrorSurvival horror and zombie carnage

Sir James Forbes travels to a remote Cornish village to investigate a mysterious plague afflicting its people. He discovers that local squire Charles, a devotee of Haitian voodoo, is resurrecting the dead to work in his unsafe tin mines. The necromancy requires sacrifice, and Charles unleashes an army of undead on villagers, causing dire consequences.

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Timeline – The Plague of the Zombies (1966)

Trace every key event in The Plague of the Zombies (1966) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Aid arrives: Sir James Forbes and Sylvia land in the village

Sir James Forbes arrives with his daughter Sylvia to aid the ailing village. They are welcomed by locals, and Sylvia immediately proves useful by stopping a group of fox hunters from killing a fox. This marks the official start of their investigation into the plague.

August 1860, afternoon Cornish village
2

Funeral procession disrupted and a corpse exposed

During a town funeral, the pallbearers lose control of the casket and drop it over the side of a bridge. The lid slides off, revealing the corpse of John Martinus and shocking the crowd. The incident intensifies fear and hints at a malevolent force behind the deaths.

August 1860, afternoon Town center by a bridge
3

Disinterment and coffins found empty

Sir James and Peter attempt to learn more by disinterring recently buried corpses, only to discover the coffins are empty. The empty graves suggest desecration or something supernatural is removing bodies. The mystery deepens as suspicion and panic spread through the village.

August 1860, evening Village cemetery
4

Sylvia harassed by fox hunters; seeks refuge with Squire Hamilton

Sylvia is harassed by fox hunters as she moves through the woods and is forced to seek refuge in Squire Clive Hamilton's manor. The squire steps in to chastise the hunters, shielding her from further abuse. As she departs, she encounters a grey-skinned man near an abandoned tin mine headframe and watches as he hurls Alice's lifeless body to the ground.

Evening, day 1 Woods and Squire Hamilton’s manor
5

Alice's corpse found; morning discovery

The next morning, Sylvia leads Sir James and Peter to the location and they locate Alice's corpse. The autopsy reveals no signs of rigor mortis and blood on her face is of animal origin. A bandaged slash on her wrist is noted, adding to the puzzling details surrounding her death.

Morning after Tin mine area
6

Investigation deepens: police suspect and autopsy puzzles

Police arrest Tom Martinus, brother of the deceased, suspecting him of killing Alice. Tom denies involvement and claims he saw his brother walking near the mine. The autopsy confirms the absence of rigor mortis and animal-origin blood, forcing investigators to consider supernatural or occult explanations.

Evening after discovery Village
7

Squire Hamilton manipulates Sylvia; blood is kept

That evening, Hamilton visits Sylvia and shatters a wine glass, causing her to cut her finger. He secretly pockets a vial of Sylvia's blood, setting up a hidden capability to influence or control her through occult means.

Evening Squire Hamilton's house
8

Revelation of Squire's Haitian voodoo past

The day after Alice's funeral, Sylvia's fainting prompts further scrutiny, and Sir James and Peter learn that Hamilton lived in Haiti and practiced Haitian voodoo and black magic. They realize he intends to use the occult to manipulate and harm the villagers, linking the plague to supernatural forces.

Next day Alice's funeral and Hamilton's residence
9

Blood lure and the zombies begin; Sylvia targeted

Using the blood he has collected, Hamilton begins to lure Sylvia into the dark woods with an army of walking zombies. She is led to the abandoned tin mine for a sinister ceremony that would transform her into one of the undead. The revelation shows how the squire plans to imprison the living as tin mine labor.

Evening Abandoned tin mine and surrounding woods
10

Peter and James uncover voodoo figures; mansion fire

Peter follows Sylvia to the mine while Sir James searches Hamilton's house and finds small figures in coffins used for voodoo rituals. A struggle with a henchman ignites a fire in the room, forcing the servant to reveal information. Sir James barely escapes the inferno and seizes the chance to move against Hamilton.

Evening Hamilton's mansion
11

Rescue and distraction; the zombies are defeated

Using the distraction caused by the burning zombies, James and Peter rescue Sylvia from the mine and flee as the flames engulf the building. The chaos provides a window for their escape, while Hamilton and his zombies meet a grisly demise. The plague appears to end as the immediate threat is neutralized.

Night Mine and manor
12

Conclusion: the plague ends and the village looks to rebuild

With Hamilton's schemes thwarted and the undead threat defeated, the village begins to recover from the mysterious illness. The alliance between Sir James, Peter, and Sylvia endures as they reflect on the supernatural forces behind the tragedies. The mine is abandoned and the town steels itself for whatever may come next.

Aftermath Cornish village and mine

Last Updated: October 09, 2025 at 14:11

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Characters, Settings & Themes in The Plague of the Zombies

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