Help! I’m a Fish

Help! I’m a Fish

Year: 2000

Runtime: 80 mins

Language: Danish

Directors: Stefan Fjeldmark, Michael Hegner

FamilyAnimationAdventureComedyDrama

Three children accidentally drink a potion created by an eccentric scientist and are transformed into fish, landing them in the open ocean. With only 48 hours to locate and consume an antidote, they must race against time to avoid remaining fish forever.

Warning: spoilers below!

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Timeline – Help! I’m a Fish (2000)

Trace every key event in Help! I’m a Fish (2000) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Kids sneak out for a night of fishing

With their parents out for the night, Fly and Stella slip away from Aunt Anna's watch and head to the shore to fish. A rising tide drags them toward the boathouse of Professor MacKrill, where his strange world begins to reveal itself. Their curiosity sets the stage for the extraordinary events to come.

night coast near MacKrill's boathouse
2

MacKrill explains his experiments

MacKrill explains his experiments: a potion that turns humans into marine animals and an antidote that can restore them. He speaks about climate-change-driven transgressions and a sea-facing future he hopes to create. The children realize they are in the middle of a dangerous, world-altering scheme.

night MacKrill's coastal lab
3

Stella drinks the potion; becomes a starfish

Stella mistakes the potion for lemonade and drinks it, turning into a starfish. Fly panics as he watches the change and accidentally tosses the bottle out a window into the sea. The escape plan becomes urgent as Stella's fate becomes uncertain.

shortly after near the boathouse; sea
4

Chuck discovers Stella's fate on camera

Chuck discovers Stella's transformation after reviewing footage of the moment. Realizing time is running out, the trio resolves to search the ocean and bring Stella back to land. They set out on a rescue mission that will push their fears to the limit.

soon after coastal area
5

Storm strikes; their boat sinks

The trio's search is interrupted by a violent storm that swamps their improvised craft. The boat sinks, separating the kids and starting an arduous fight to survive at sea. With Stella still changed, they cling to hope that they can still rescue her.

during the storm open sea
6

Fly and Chuck transform into marine animals

Amid the chaos, Fly drinks the potion and becomes a California flying fish, while Chuck becomes a moon jellyfish. Stella remains a starfish, completing their odd transformations. The trio must adapt to their new bodies and press on with the mission.

during the storm open sea
7

Parents return and search for them

Bill and Lisa return home with Aunt Anna to find Stella missing and Fly's gear missing as well. They search the beach, eventually finding Fly's rollerblades as the only clue to his whereabouts. The adults fear the worst but refuse to give up.

after the storm beach
8

MacKrill arrives with Stella's video

MacKrill arrives to reassure the adults and shows them a video confirming Stella's transformation. He stresses the urgent need for an antidote and invites the adults to help rescue the children. The family agrees to pursue every possibility to restore them.

after the discovery beach
9

Underwater antidote leakage creates new actors

Underwater, the leaking antidote attracts a lemon shark and a pilot fish, granting them intelligence and humanoid traits. The pilot fish proclaims himself Joe and uses the antidote to form an underwater civilization that seeks to revolt against humanity. The shark becomes his loyal, dim-witted adviser.

after spill underwater world
10

Trip to Joe's domain; capture and imprisonment

Fly, Stella, and Chuck travel to Joe's domain, a sunken oil tanker, hoping to steal the antidote. They are captured and interrogated by Joe and then imprisoned by a militaristic king crab.

during pursuit sunken oil tanker
11

Sasha frees them; escape

Sasha the seahorse frees the children from captivity, and they realize their only hope is to replicate the antidote by gathering ingredients from around the ocean. They prepare to pursue a risky plan that could restore their humanity.

after imprisonment sunken tanker / ocean
12

Final showdown: Joe mutates and is defeated

Joe's army closes in as the team completes the antidote. Joe drinks the last of the original antidote, mutating from fins to hands, and prepares to strike. Fly lures him into drinking repeatedly by challenging his intellect, causing him to mutate again and drown.

final confrontation pipes and tanker interior
13

Resolution: humans restored, Sasha transformed

Fly drags the antidote back into MacKrill's lab and Chuck uncorks it as Lisa and Anna reopen the flooded lab. Stella and Chuck become human again, reuniting with their parents and MacKrill. A stuffed fish is mistaken for Fly's body before the real Fly arrives with a broken leg, and Sasha is transformed into a real horse that Stella joyfully rides along the shore.

after final rescue MacKrill's lab and beach

Last Updated: October 09, 2025 at 16:41

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Help! I’m a Fish Summary

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Help! I’m a Fish Summary

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Characters, Settings & Themes in Help! I’m a Fish

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