Gulliver’s Travels Beyond the Moon

Gulliver’s Travels Beyond the Moon

Year: 1965

Runtime: 80 mins

Language: Japanese

Directors: Yoshio Kuroda, Sanae Yamamoto

AnimationScience FictionFamily

Blast off with Gulliver and his pals into a vibrant, musical universe. Homeless boy Ted, inspired by a Gulliver film, meets the elderly space‑traveller Professor Gulliver in a forest. With Gulliver’s assistant Crow, a talking dog and a toy soldier, they travel the Milky Way to the Planet of Blue Hope, now seized by the evil Queen of Purple Planet and her robot army. Armed with water‑pistols and balloons that melt the foes, Ted and Gulliver free Blue Hope and restore it to its gentle inhabitants.

Warning: spoilers below!

Haven’t seen Gulliver’s Travels Beyond the Moon yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Gulliver’s Travels Beyond the Moon (1965)

Trace every key event in Gulliver’s Travels Beyond the Moon (1965) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Ricky is ejected from the cinema

Ricky, a homeless boy (Ted in the Japanese version), is caught entering a film without a ticket and is ejected from the cinema. He exits into the street feeling rejected and small against the big world of movies. This moment sets the stage for an unlikely night of adventure.

Evening Cinema; street outside
2

A near-tragedy on the street

A truck nearly hits him as he stumbles away from the cinema, and he is knocked unconscious when he is thrown against a wall. He regains consciousness to find a talking dog nearby and soon a second companion. The sudden sight hints at the surreal journey ahead.

Night Street outside cinema
3

An unlikely trio forms: dog and a discarded Colonel

Ricky awakens to the improbable sight of a talking dog. He is soon introduced to the Colonel, a clockwork toy soldier discarded in a rubbish bin. The trio’s strange companionship hints at adventures beyond the street.

Night Street outside cinema
4

Night at the closed amusement park

The dog proposes they amuse themselves at a closed amusement park, and they sneak inside after hours. They ride the rides and explore a planetarium under the park’s night glow. The thrill blends mischief with wonder, nudging them toward something bigger.

Night Amusement park
5

Chased by security guards

Three security guards pursue Ricky, the dog, and the Colonel through the park, forcing them to dodge rides and shadows. The chase heightens the sense of danger but also fuels their camaraderie. The escape marks a pivot from park mischief to a broader quest.

Night Amusement park
6

Escape by fireworks rockets

They flee the guards by launching fireworks that fling them into the countryside. The rockets crash-landing in a quiet rural area signals a shift from urban mischief to a cosmic journey. The night air hints at mysteries beyond the planet.

Late night Countryside
7

Meeting Gulliver in the forest

In a forest they meet Professor Gulliver, now an elderly space-traveling scientist who has built a rocket ship. His assistant, Sylvester the crow, joins the odd trio on their voyage. The encounter broadens their purpose from mischief to exploration.

Night Forest
8

Voyage to the Planet of Blue Hope

Gulliver, the trio, and Sylvester travel through the Milky Way toward the Planet of Blue Hope. They arrive on a world where leisure has become a tyrant, ruled by a mysterious Queen and her robots. The journey blends whimsy with a sense of urgent mission.

Space voyage Space, Milky Way
9

The Queen and the robots take over Blue Hope

Blue Hope inhabitants discover their planet has been taken over by the Queen of the Purple Planet and her robot army. The robots were created to provide endless leisure, but they seized control and turned the world into a nightmare. The heroes realize they must intervene to restore order.

Space Planet of Blue Hope
10

Water weapons melt the villains

Armed with water pistols and water balloons, Ricky and Gulliver melt the robotic oppressors. The playful tools prove their effectiveness in a surreal battle that blends childlike games with real courage. The robots crumble and the world edges toward freedom.

Space Planet of Blue Hope
11

Blue Hope restored to human life

With the robots defeated, the planet’s inhabitants regain life as human beings and celebrate their regained humanity. The restoration returns color and vitality to Blue Hope, validating the trio’s courage and cooperation. The world returns to a state of happiness.

Space Planet of Blue Hope
12

Return to the street: a new adventure awaits

Ricky wakes up back on the street, where his talking dog is now a silent, ordinary dog. He discovers the Colonel is non-living and still in the rubbish bin. The three walk down the street together, ready to seek a new adventure.

Morning Street

Last Updated: October 09, 2025 at 14:11

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Gulliver’s Travels Beyond the Moon Summary

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Gulliver’s Travels Beyond the Moon Summary

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Characters, Settings & Themes in Gulliver’s Travels Beyond the Moon

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