Gone Fishin’

Gone Fishin’

Year: 1997

Runtime: 94 mins

Language: English

Director: Christopher Cain

ComedyCrude humor and satireGags jokes and slapstick humorFunny jokes and crude humorLaugh-out-loud relationship entanglements

Even the fish are laughing! Two fishing fanatics get in trouble when their fishing boat gets stolen while on a trip.

Warning: spoilers below!

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Timeline – Gone Fishin’ (1997)

Trace every key event in Gone Fishin’ (1997) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Newark neighbors plan a fishing trip

Joe Waters and Gus Green are blue-collar best friends living in Newark, New Jersey. They win a stay in the Florida Everglades to go angling and promise to return home in time for Thanksgiving. Their plan is simple: enjoy fishing and their friendship on what should be a carefree trip.

Pre-trip Newark, New Jersey
2

Martin steals keys and Rita/Angie appear

An Englishman named Martin discreetly steals Joe's car keys and disappears. Joe and Gus are forced to push their boat along the road toward the Everglades. Rita and Angie, two women who are after Martin, offer them a ride. A jolt of the road causes the boat to disconnect from the car, stranding them again.

Day 1 On the road, en route to Florida
3

Boat is dragged by a passing train

The bumped road causes the boat to disconnect and it is accidentally hooked to a passing train, pulling away with their beer and supplies. Joe and Gus watch in disbelief as their modest gear disappears down the tracks. The incident leaves them more stranded and determined.

Day 1 Along the road
4

Gas station confrontation and the knife

The duo hitches a ride with two men and spot Joe's car at a gas station. Inside a bathroom, Joe confronts Martin, only to back down when he realizes Martin is armed with a gun. They flee, and Joe discovers a blood-stained knife still in the car dashboard.

Day 1 afternoon Gas station
5

Trailer park night and Dekker reveal

They spend the night at a trailer park, where a documentary reveals that Martin is Dekker Massey, a wanted criminal who has conned several women. Dekker is suspected of a murder tied to his fortune. The presenters offer a cash bounty for Dekker's capture, and Joe and Gus decide to turn in the knife after their fishing trip.

Night Trailer park
6

Dekker begins hunting them

With Dekker exposed and sought by authorities, Dekker begins actively hunting Joe and Gus through the Everglades. The hunt raises the stakes as the two friends realize they are now targets. Their resolve to bring Dekker to justice hardens.

Following day Florida Everglades
7

Boatyard chaos

Following a tip, they visit Phil Beasly's boatyard to rent a speedboat. They manage to break nearly every gadget, lose the knife, and accidentally wreck the boatyard, leaving them frustrated and light on supplies. They decide to push ahead despite the mess.

Day 2 Phil Beasly's Boat Yard
8

A road find: map to Dekker's fortune

A flat tire derails their plans as they try to return home, but Joe discovers a map hidden in the car trunk pointing to Dekker's hidden fortune. The map rekindles hope of a quick resolution and motivates them to press on. They press forward, chasing the treasure rather than retreat.

Day 2 Roadside trunk
9

Hotel encounter with Rita and Angie

The two women track them to a nearby hotel and question them about Dekker, revealing they are after him because Rita's mother was one of his victims. Joe and Gus vow to help bring Dekker to justice, cementing their alliance with new allies. The tension rises as the group contemplates the next move.

Evening Nearby hotel
10

Gus's hotel fire and memory awakening

That night, Gus sleepwalks and starts a fire in the hotel suite, destroying the room and the map. The blaze forces a chaotic escape, and their car breaks down on the road. A lightning strike on Joe somehow restores his memory and points them toward the cave where Dekker hid his fortune.

Night into morning Hotel room; road
11

Treasure cave and near-alligator

Memories guide them to a swamp cave where Dekker hid his fortune. They retrieve the treasure but are confronted by Dekker, who tries to reclaim the loot. They survive an alligator encounter and secure the prize.

Following morning Swamp cave
12

Dekker's swampy showdown and arrest setup

Dekker forces them to push Joe's car into the swamp and ties them up inside a sheriff's office, intending to flee the country with the treasure. The plan stalls when Dekker leaves, and the stranded duo must wait for rescue or a new plan.

Daytime Swamp; sheriff's office
13

Final capture and reward

Billy \"Catch\" Pooler arrives to save the day, and after a tense swamp chase they corner Dekker and capture him moments before a planned escape by plane. They hand Dekker over to the police and collect the reward, which they largely spend on repairing the damages from their chaotic journey.

Ending Swamp, then police station

Last Updated: October 05, 2025 at 11:51

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Gone Fishin’ Summary

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Characters, Settings & Themes in Gone Fishin’

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