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Timeline

For the Cause (2000) Timeline Explained – Every Event in Order

Release, runtime and language
2000 · 100 mins · English
Directed by
David Douglas, Tim Douglas
Starring
Dean Cain, Justin Whalin, Michelle Krusiec, Thomas Ian Griffith, Jodi Bianca Wise, Violeta Markovska

On a forbidden planet the surviving colonies face their greatest battle. Earth is locked in endless war, prompting two human colonies to settle a distant world. They build a new society, but the worst habits of their ancestors ignite a fresh conflict that razes their cities. A group of teenagers must rise to restore peace, though their success is uncertain.

On this page (5)
  1. 1 Events in order (13)
  2. 2 Timeline questions answered
  3. 3 Movie threads
  4. 4 Movies like For the Cause
  5. 5 Every angle

13 events in order · contains spoilers

For the Cause Timeline: Events in Chronological Order

Every key event of For the Cause (2000) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Planetary setting and the two colonies

    In the late 26th century, a distant planet hosts two human colonies, Brecca and Obsidian. They were founded as refuges from Earth's wars, but the dream faded as a hundred-year conflict turned their cities to rubble. The war drags on while technological vestiges remain, shaping a bleak frontier.

    When
    Late 26th century
    Where
    Brecca and Obsidian, a distant planet
  2. Brecca and Obsidian: rival cities amid ruin

    The stone-walled city of Brecca sits as the northern neighbor to Obsidian's black glass cities. The war has shattered both sides, leaving once mighty metropolises reduced to ruins. The landscape is an uneasy frontier where old loyalties fracture under decades of conflict.

    When
    During the long war
    Where
    Brecca and Obsidian, on the frontier
  3. The next generation fights the wars

    The great armies are gone, replaced by orphaned teenagers who still fight for causes they barely understand. The cycle of violence persists as the war consumes a new generation with limited memory of its origins. The dream of peace fades while each skirmish tightens the noose around the planet's future.

    When
    During the century-long conflict
    Where
    Frontlines across Brecca-Obsidian
  4. Murren's plan to end the war

    Brecca's greatest military leader, General Murren, decides to unleash Warhammer, a hundred-year-old nuclear weapon designed to cripple Obsidian's technology. The decision marks a drastic move intended to force a decisive end to the fighting. It signals a shift from attrition warfare to a potentially catastrophic strike.

    When
    Moment of decision
    Where
    Brecca military base
  5. A small team assembled

    Murren selects Sutherland, his most loyal soldier, to accompany him on the dangerous mission. Abel, a master of a dying art of computer warfare, is recruited for her ability to channel energy into lethal forms. The trio forms the core of the operation, ready to defy the odds.

    When
    After decision
    Where
    Brecca HQ
  6. Evans joins the mission

    Murren also selects Evans, a celebrated warrior with a mysterious past who has learned that peace can be greater than victory. His presence adds a layer of caution and hope to the team's mission. The quartet begins to move toward Obsidian with a fragile sense of purpose.

    When
    During team formation
    Where
    Brecca HQ
  7. Abel's power comes to the fore

    Abel's feared status among her own people is matched by her exceptional skill in ancient computer warfare. She uses her talent to channel energy into lethal forms, a critical capability for overcoming Obsidian's defenses. The team relies on her talents to navigate the digital and energy-based obstacles ahead.

    When
    During assembly
    Where
    Brecca HQ
  8. Launching toward Obsidian

    The team makes their move to penetrate Obsidian's defenses and deliver Warhammer. The plan hinges on stealth, cunning, and Abel's energy-channeling to breach the city's security. The mission is a dangerous pivot from open combat to high-stakes infiltration.

    When
    Launch of mission
    Where
    Route to Obsidian
  9. Target city unreachable by millions

    Their objective is an Obsidian city that could not be reached by Murren's father and six million men, underscoring the challenge ahead. The mission tests every member's skill, from strategy to combat, as they push toward a seemingly impregnable stronghold. The secrecy and stakes heighten as they close in.

    When
    During infiltration
    Where
    Obsidian city
  10. Breccan loyalties collide

    As they advance, the team must contend with Breccan factions torn apart by a century of conflict. Loyalties shift and old wounds threaten to derail the mission. The Breccan side's internal strife adds another layer of danger to an already perilous undertaking.

    When
    During journey
    Where
    Breccan territories en route
  11. Skirmishes on the road

    The expedition fights its way toward Obsidian, enduring skirmishes with both Breccan and Obsidian defenders. Each engagement tests their stamina, nerve, and resolve to see the mission through. The landscape and weather of the frontier amplify the peril of every step.

    When
    During journey
    Where
    Frontlines between Brecca and Obsidian
  12. The moral weight of Warhammer

    Evans voices the central tension: peace may be greater than victory, and the weapon's use could carry catastrophic consequences. The team wrestles with the moral implications as they near their objective. This moment reframes the mission from simple conquest to a choice about future generations.

    When
    On the mission path
    Where
    On the path to Obsidian
  13. A war's uncertain end

    The plan hinges on Warhammer's power to end the war, but the summary notes that without an end to the conflict, another generation of Breccans and Obsidinians will perish. The story stakes loom over every decision, making the mission a turning point for a planet-wide fate. The outcome remains unresolved within the summary’s horizon.

    When
    Climactic moment
    Where
    Between Brecca and Obsidian

Last updated: January 28, 2026 at 12:45

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Timeline questions answered

For the Cause Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of For the Cause (2000): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why are teenagers fighting the war?

The original armies that began the century-long conflict between Brecca and Obsidian have been completely destroyed by generations of fighting. Teenagers now comprise both sides' forces because the endless war has consumed all adult soldiers. These young fighters were orphaned or born into the conflict and fight for a cause they barely remember, as the original reasons for the war have been lost to time.

Foreshadowing: The summary notes that the war began as a hopeful refuge from Earth's conflicts but devolved into brutality over a hundred years.

  • teenage soldiers
  • child soldiers
  • generation war
  • orphaned fighters
Q2

What is Warhammer and why does Murren want to use it?

Warhammer is a century-old nuclear weapon designed specifically to cripple Obsidian's advanced technology. General Murren believes it represents the only way to end the stalemated war, as conventional warfare has failed for a hundred years. The weapon could disable Obsidian's sophisticated defenses and black glass towers, potentially forcing a decisive conclusion to the conflict.

Foreshadowing: The timeline indicates Murren's decision marks a drastic shift from attrition warfare to a potentially catastrophic strike.

  • Warhammer
  • nuclear weapon
  • decisive strike
  • technology disable
Q3

Why is Evans skeptical about using Warhammer?

Evans is a celebrated warrior whose past has taught him that peace can be greater than victory. He questions whether destroying Obsidian's technology justifies the catastrophic consequences of deploying a nuclear weapon. His philosophy suggests that achieving peace through total destruction may not be true victory, and his inclusion in the mission adds moral tension to the team's purpose.

Foreshadowing: Evans joins the team despite his philosophical opposition, suggesting his presence will challenge the group's decisions.

  • Evans
  • moral dilemma
  • peace vs victory
  • nuclear strike consequences
Q4

How does Abel's computer warfare skill help the mission?

Abel commands a nearly dying art of computer warfare, using her exceptional talent to channel energy into lethal forms. This ability is critical for penetrating Obsidian's sophisticated digital defenses and security systems. Her skills transform her from a feared figure among her own people into an essential asset for infiltrating the heavily guarded enemy city.

Foreshadowing: The team specifically recruits Abel for her unique ability to navigate the digital and energy-based obstacles ahead.

  • Abel
  • computer warfare
  • energy channeling
  • digital defenses
Q5

Why is Obsidian technologically superior to Brecca?

Obsidian is characterized by black glass towers and unfathomable technology that surpasses Brecca's capabilities. While Brecca relies on stone walls and traditional military tactics, Obsidian's advanced technology makes their cities nearly impenetrable. This technological gap is why conventional Breccan attacks have failed for a century, and why Murren believes only Warhammer's nuclear capability can level the playing field.

Foreshadowing: The contrast between Brecca's stone walls and Obsidian's sleek black glass cities establishes the technological imbalance from the start.

  • Obsidian technology
  • black glass towers
  • technological advantage
  • enemy defenses
Q6

Why couldn't six million men reach the target city in Obsidian?

The target Obsidian city represents an impregnable stronghold that withstood Murren's father and six million soldiers in a previous generation. Obsidian's formidable defenses, including their advanced technology and sophisticated security systems, have made the city impossible to breach through conventional military means. This past failure underscores why Murren now resorts to the desperate Warhammer plan.

Foreshadowing: The mission targets a city that even the previous generation's full military force could not reach, highlighting the extreme difficulty ahead.

  • six million men
  • impregnable city
  • previous generation
  • Murren father
Q7

What started the war between Brecca and Obsidian?

Both colonies were founded as refuges from Earth's wars, but the original dream of building a new society faded as the colonies turned on each other. The precise origins of the conflict have been lost over a hundred years of fighting. What began as a hopeful settlement devolved into brutal conflict, with the current generation of teenage soldiers fighting for causes they barely understand.

Foreshadowing: The summary establishes that Earth wars led to the colonies' founding, but internal conflict replaced the original peaceful purpose.

  • war origins
  • colony conflict
  • forgotten cause
  • founding conflict
Q8

What moral dilemma does using Warhammer create?

The team must weigh whether ending the war justifies unleashing a nuclear weapon whose consequences could reverberate through both worlds. Evans explicitly raises the concern that peace may not be worth the catastrophic cost. The mission forces each character to question whether destroying an enemy society truly constitutes victory, especially when the next generation has known nothing but war.

Foreshadowing: The summary emphasizes that the line between guardian and aggressor becomes increasingly blurred as the mission progresses.

  • moral cost
  • nuclear weapon consequences
  • generational sacrifice
  • justified destruction
Q9

Why is the mission's success uncertain?

The mission faces multiple obstacles: Obsidian's formidable defenses have never been breached, Breccan factions are fractured by generations of conflict, and the moral weight of the mission could fracture the team itself. Additionally, using Warhammer may not guarantee peace, even if it succeeds, another generation could perish if the underlying conflict remains unresolved. The outcome hinges on more than tactical prowess, requiring trust and restraint from all members.

Foreshadowing: The summary notes the mission requires trust, restraint, and a willingness to question whether ending the war justifies the price.

  • mission uncertain
  • high stakes
  • infiltration success
  • fate uncertain

Movie threads

More Movies Like For the Cause, by Mood & Story

Curated lists built around what makes For the Cause tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Grim Teenage Soldier Stories like in For the Cause

Young protagonists fighting desperate wars they didn't start. If you were captivated by the teenagers fighting for survival in 'For the Cause', explore more movies like it. This section features similar science fiction and war stories where young soldiers face immense pressure, generational trauma, and the bleak realities of a war-torn world.

  • war-torn
  • desperate
  • grim
  • tense
  • youth-in-peril
  • military-drama
  • Tone: tense, desperate, grim
  • Pacing: fast, urgent
Why these movies?

The story pattern: These narratives typically follow a group of young characters forced into a military role to ensure survival or restore peace. The journey is defined by high stakes, brutal confrontations, and the psychological toll of warfare, often questioning the very ideals they are fighting for.

Why they belong together: Movies are grouped here because they share a core focus on youth in extreme military scenarios, combining the intensity of war with the poignant theme of lost childhood. The shared mood is one of desperation, grim determination, and heavy emotional weight.

Post-Apocalyptic Warfare Thrillers like in For the Cause

Desperate battles for survival in shattered futures. Fans of the tense battlefield action and war-torn setting in 'For the Cause' will find more similar movies here. Discover other fast-paced science fiction thrillers about survival, technological warfare, and desperate battles in post-apocalyptic landscapes.

  • post-apocalyptic
  • warfare
  • tense
  • oppressive
  • desperate
  • technological-threat
  • Tone: tense, oppressive, bleak
  • Pacing: fast, driven
Why these movies?

The story pattern: The plot often revolves around a critical mission or battle that will decide the fate of the remaining survivors. The narrative is driven by high stakes, tactical combat, and the constant threat of betrayal or ultimate destruction, creating a relentless and gripping experience.

Why they belong together: These movies are united by their setting in a war-ravaged future, a focus on military strategy and survival, and an oppressive, tense atmosphere. They deliver a specific kind of bleak, action-oriented science fiction experience.

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Every angle

For the Cause (2000) Explained: Plot, Timeline & Characters

Everything about For the Cause in one place: what happens in the plot summary, the timeline in chronological order, the characters and meaning and a spoiler-free summary. What's After the Movie adds the cast, box office and post-credit scenes.

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