BURN·E

BURN·E

Year: 2008

Runtime: 8 mins

Language: English

FamilyScience FictionAnimationComedy

A diligent robot named BURN·E is assigned a routine maintenance job, but after being locked out of his ship he discovers that even a straightforward task can turn into a perilous quest. As he navigates confined corridors, malfunctioning systems and unexpected hazards, he pushes his programming to its limits to fulfill his duty.

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Timeline – BURN·E (2008)

Trace every key event in BURN·E (2008) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

WALL-E's encounter with Saturn's rings triggers spire damage

WALL-E glides through space, brushing Saturn's rings as he clings to the ship carrying EVE. He runs his hand along a ring and dislodges a tiny rock that accelerates into a meteor. The rock slams into a running light on the Axiom's hull, triggering immediate repairs.

During WALL-E's voyage to the Axiom Space near Saturn, en route to the Axiom
2

AUTO orders hull repairs and activates BURN-E

The Axiom's computer detects the spire damage and alerts the ship's autopilot, AUTO. AUTO activates SUPPLY-R, who in turn deploys BURN-E to handle the repair. The sequence sets a repair mission in motion aboard the hull.

Immediately after spire damage Axiom hull
3

BURN-E begins repair on the damaged spire

BURN-E uses his welding torch to disable the intact spire and moves onto the hull via a repair track. He begins the process of shutting down and repairing the damaged light. The repair work marks his first direct engagement with the hull's internal systems.

Right after activation Axiom hull
4

Distraction causes the spire to drift away

As WALL-E's arrival distracts him, the spire he is working with floats away into space. BURN-E scrambles to regain the situation but the setback complicates the repair. The moment underscores the chaos of multitasking repairs on a moving ship.

Moments after starting Axiom hull
5

SECOND spire arrives and is damaged by the escaping pod

SUPPLY-R provides a second spare spire, but an exploding escape pod startles BURN-E and he accidentally cuts the new spire in half. The repair remains unresolved as another complication arises. The mishap heightens the tension of completing the fix.

Moment after Axiom hull
6

Third spare light is dropped and picked up

SUPPLY-R drops the final spare light on the floor, and BURN-E retrieves it with a glimmer of progress. He refashions the repair plan while gathering the last component. The scene sets up a potential finish to the repair before further interruptions occur.

Shortly after Axiom hull
7

WALL-E and EVE lock BURN-E out mid-repair

BURN-E successfully repairs the light but WALL-E and EVE enter the hull and close the door behind them, inadvertently locking him out. He watches from the outside as they move freely inside the ship. The moment stalls the ongoing repair and shifts the focus to reentry.

After repair moment Axiom hull interior / doorway
8

BURN-E can’t reenter through the airlock

Desperate, BURN-E attempts other routes, including the open garbage airlock, but WALL-A closes the exterior door before he can slip back in. Frustration grows as the repair remains incomplete and his access is blocked. The exterior prevents a quick return to duty.

Following lockout Axiom hull / exterior airlock
9

A new hull entry is cut to regain access

Realizing doors won't yield, BURN-E uses his welding torch to carve a new entrance directly into the hull. The risky move promises a path back into the ship to finish the repair. The improvised entry marks a turning point in his persistence.

After failed reentry attempt Axiom hull exterior
10

Ship list and a fall; BURN-E clings to the spire

A violent list caused by a confrontation between Captain McCrea and AUTO throws BURN-E outward. He grabs the spire and momentarily stabilizes himself as the ship rights itself. The close call pushes him further from reentry just as progress seems near.

During ship combat Axiom hull exterior
11

Holo-Detector trigger and hyperjump trap

EVE uploads the plant into the Holodetector, sending the Axiom into a hyperjump and pinning BURN-E against the hull. The abrupt jump disrupts his reentry plan and escalates the danger on board. The moment amplifies the tension between onboard entities.

During hyperjump Axiom interior near Holodetector
12

Axiom lands on Earth; the crew is outside

Upon landing, BURN-E searches for SUPPLY-R in the now-deserted ship. He looks out through an escape pod window to see humans and robots outside, scattered across a deserted Axiom. Isolation sinks in as he realizes he is cut off from the repair crew.

After landing Earth (surface) / Axiom interior
13

Pod jettison, spire nearly restored, but tragedy strikes

BURN-E accidentally jettisons the escape pod, crashing to Earth as the pod door rips away. He hurries to SUPPLY-R and finally powers the spire online, only for the door to destroy it. Exhausted and defeated, BURN-E collapses in frustration.

End of sequence Earth / Axiom exterior

Last Updated: October 09, 2025 at 10:51

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