Wizards of the Lost Kingdom II

Wizards of the Lost Kingdom II

Year: 1989

Runtime: 79 mins

Language: English

Director: Charles B. Griffith

ActionFantasy

Three kingdoms fall under the control of three evil lords, and only Tyor, a teenage boy with magical powers, can restore peace. He is joined by a bumbling elder wizard and a hero from each kingdom. Together they confront the tyrants, and Tyor eventually becomes a powerful wizard in his own right.

Warning: spoilers below!

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Timeline – Wizards of the Lost Kingdom II (1989)

Trace every key event in Wizards of the Lost Kingdom II (1989) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Training begins for the Chosen One

The aging wizard Caedmon is tasked by Grand-Wizard Vanir to train Tyor, a humble farmhand, in the ways of magic. Vanir emphasizes that Tyor is the Chosen One destined to free the three kingdoms from their evil rulers. Caedmon reluctantly accepts the assignment and prepares for a long apprenticeship.

Before the journey Grand-Wizard's realm
2

Tyor starts training and the quest takes shape

Tyor begins learning basic magic under Caedmon's wary tutelage. The overarching mission is introduced: to free three kingdoms using three magical objects. Caedmon tests Tyor's aptitude as the Chosen One, laying the groundwork for the perilous path ahead.

Early stage Caedmon's training chamber
3

First test in Baldor

In Baldor, Tyor must trigger an uprising by freeing Prince Erman from the sorcerer Loki. Loki wields the Amulet of Light to bolster his power, but Tyor counters his magic and defeats him. Loki is disarmed and turned to stone by Tyor's strength and cleverness.

First test Baldor
4

Venir liberated with Amathea's help

With the help of Princess Amathea, Tyor and his allies liberate Venir from Donar's oppression. The battle frees the kingdom, but Donar escapes to the distant realm of Zord. The victory solidifies the next stages of the journey toward freedom for all three kingdoms.

After Baldor Venir
5

Second test begins in Donar's castle

Vanir assigns Tyor the task of facing Donar alone to seize the magical Sword of Justice. Inside Donar's castle, Tyor is nearly seduced by Freya's enchantments but resists and claims the Sword of Justice. The chalice of temptation almost sways him, but he remains steadfast.

Second test Donar's castle
6

Dawn assault liberates Venir

At dawn, Princess Amathea leads an attack on Donar's coliseum, liberating her kingdom from Donar's rule. Donar escapes to Zord in the confusion. The assault demonstrates the growing alliance against the tyrants and sets up the expedition to the third kingdom.

Dawn Donar's coliseum
7

The Dark One joins the cause

On the group’s march toward Zord, the Dark One intervenes and agrees to help liberate the third kingdom. He kills the Protector, a fearsome monster guarding Zarz's castle, and frees a path for the rebels to advance. Caedmon, Tyor, and Idun are captured amid the turmoil.

During march Route to Zord / Zarz's region
8

The Dark One takes the Sword of Justice

In captivity, the Dark One wields the Sword of Justice and aids the townsfolk’s uprising in Zarz's domain, joining Erman and Amathea in their resistance. The loss of the weapon complicates Tyor's quest as he and his allies are restrained.

After capture Zarz's castle
9

Zarz tempts Tyor with a chalice

Zarz confronts Tyor and attempts to sway him with a seductive magical chalice, presenting the final test for the Chosen One. Tyor resists the temptation and maintains resolve, despite the danger. Meanwhile, Caedmon and the others cope with pressure from the sorcerers.

Final test Zarz's castle
10

Donar is killed by Tyor

Caedmon fights the sorcerers but is overpowered, and as they close in, Tyor unleashes his magic to kill Donar, ending the sorcerer's tyranny. The act marks a turning point and galvanizes the remaining resistance.

Climax Zarz's castle
11

Zarz falls to Tyor’s sword

Zarz finally confronts Tyor, who now wields the Sword of Justice. Tyor hurls the sword with magical strength and impales Zarz, ending his reign. The clash seals the fate of Zarz's kingdom and clears the path to unity.

Climax Zarz's castle
12

Vanir declares a united throne

Vanir unveils a plan for a united realm and has the Dark One name the rulers of the three kingdoms—Erman and Amathea as king and queen. The alliance signals a new era for the land and the consolidation of power.

Aftermath Vanir's realm
13

Tyor becomes Grand-Wizard

Tyor, now in possession of the Sword of Justice, the Amulet of Light, and the Chalice, is proclaimed the new Grand-Wizard by Vanir. He is tasked with training Caedmon and continuing the journey to refine magic through travel.

After the crown Vanir's realm
14

The Dark One returns to his inn

With the immediate conflicts resolved, the Dark One returns to his inn, having helped secure the kingdoms’ freedom. The group resumes quieter lives, awaiting the next challenge that may require their counsel.

After victory The Dark One's inn

Last Updated: October 09, 2025 at 14:18

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Characters, Settings & Themes in Wizards of the Lost Kingdom II

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