The Scream Team

The Scream Team

Year: 2002

Runtime: 88 mins

Language: English

Director: Stuart Gillard

ComedyFantasyTV Movie

Eccentric Frank Carlyle runs a horror shop in Steeple Falls, a town that profits from its Halloween traditions. His grandson Richard returns from Boston with his children—bright Ian and sullen Claire—to settle an inheritance. Ian discovers great‑grandpa’s house is haunted, not only by fire‑brand Zachariah Kull but by something more ominous.

Warning: spoilers below!

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Timeline – The Scream Team (2002)

Trace every key event in The Scream Team (2002) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Move to town after Grandpa's death

The Carlyle children move into a new town shortly after their grandfather Frank Carlyle dies. Ian senses his grandfather's spirit trying to communicate, and Claire watches skeptically as the mystery begins to unfold. They begin exploring clues from the past to understand his passing.

Immediately after moving in Town
2

Clues point to Zachariah Kull

Ian discovers library news clippings about Zachariah Kull, a man accused of burning his own home with his wife inside. The discovery hints at a larger backstory that ties the town's present to its troubled past. The siblings' curiosity pushes them further into the mystery and into the spectral realm.

Day 1 Town library
3

First encounter with Jumper and Coffin Ed

The twins meet Jumper, a ghost of a skydiver, who is briefly freed by Coffin Ed, a Revolutionary-era soldier bound to the living world. The two specters reveal a tethered existence between worlds and begin guiding the kids. This marks the beginning of the Soul Patrol's influence in their lives.

Early in investigation Forest and abandoned building
4

Meet the Soul Patrol

The children learn they are part of a group called the Soul Patrol, souls who help others cross over or linger by choice. Jumper speaks proudly of their job, while Mariah, a dead bride, oversees the operation and frowns on the disruption caused by the kids. The discovery deepens the stakes and clarifies their mission.

Shortly after meeting Jumper and Ed Mirror doorway site / abandoned building
5

Grandpa's kidnapping

Zachariah Kull kidnaps Grandpa Frank to leverage his power and control the living. The kids decide to join the Soul Patrol and work to stop him and free the trapped souls. The sense of urgency escalates as Grandpa's safety becomes central to the struggle.

Following the kidnapping Grandfather's house
6

The abandoned mine pursuit

The chase leads to an abandoned mine where Mariah fends off Zachariah's fireballs but realizes his power has grown. Jumper is captured during this moment, tilting the balance in Zachariah's favor, and the spectral danger grows. The kids and the Patrol push forward despite the peril.

During pursuit Abandoned mine
7

The mine confrontation and capture

The capture of Jumper marks a pivotal turn, tipping the balance toward Zachariah's advantage. The imbalance intensifies, with spirits trembling and the living at risk as they fight to free Grandpa. The event underscores the stakes of bridging life and death.

During confrontation Inside the mine
8

Zachariah's backstory and motive

The mystery reframes Zachariah not as a simple villain but as an inventor who experimented with natural gas. A tragic accident caused his wife's death, fueling his vengeance and his inability to cross over. Understanding this past reshapes the moral landscape of the conflict.

After the mine incident Town (revelation scene)
9

Festival confrontation and release

At the town festival, Zachariah emerges from a burning effigy, confronting Claire and Ian. They remind him that his wife waits for him beyond the veil, prompting a reconciliation of sorts. He releases the trapped souls and finally moves on, ending his wrath.

Festival scene Town festival
10

Grandpa's farewell and pride

The family returns home to find Grandpa's spirit waiting. The Soul Patrol promises to help him finish his business, and Grandpa reveals how proud he is of his son. His line about eternity waiting a while suggests he's ready to move on, but he spends time with his family first.

After Zachariah's departure Family home / Grandfather's house
11

Afterlife truth and the Soul Patrol's future

By day, the children visit the Soul Patrol as Jumper and Ed keep Mariah in the loop with the bosses upstairs. Mariah explains that the grand spectacle revealed a broader truth: there is an afterlife, and the Patrol's work continues. The revelation is painful yet hopeful, expanding the purpose of the living and the dead.

Days following the festival Soul Patrol office
12

Pumpkin carving and living humor

Ed joins the siblings in carving pumpkins using their grandfather's invention, a lighthearted reminder of the living world's humor. The scene bridges the two worlds and hints at ongoing collaboration between the living and the dead. The family begins to adapt to the new normal of their town.

Evening of celebration Family home / yard
13

The town learns to tell its truth about the ghost

The town shifts from fear to storytelling as the truth about the former ghost is embraced. The family decides to stay, continuing to tell stories and support the Soul Patrol in their ongoing mission. The film closes with a sense of community and acceptance that life and death are more connected than feared.

End of film Town

Last Updated: October 09, 2025 at 16:49

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The Scream Team Summary

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Characters, Settings & Themes in The Scream Team

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