Spy Kids

Spy Kids

Year: 2001

Runtime: 88 min

Language: English

Director: Robert Rodriguez

ActionAdventureSci-FiComedyFamily

In a thrilling adventure for the whole family, retired super-spies Gregorio and Ingrid must be rescued by their own kids after being pulled back into high-stakes espionage. As the stakes soar and danger lurks around every corner, this pint-sized duo proves that even the smallest heroes can make the biggest impact!

Warning: spoilers below!

Haven’t seen Spy Kids yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Spy Kids (2001)
Trace every key event in Spy Kids (2001) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Bedtime Story

The film opens with siblings Carmen and Juni tucked in bed by their mother, Ingrid. As they settle down, Carmen eagerly requests the bedtime tale of 'The Two Spies Who Fell in Love,' unaware that it recounts the true adventures of their parents.

2

The Tale of Espionage

The story narrated by Ingrid tells of two spies who, destined to kill each other, fall in love instead. Defying their governments, they marry and eventually retire to raise a family, unaware of the dangers still lurking around them.

3

Ordinary Life

Years later, Gregorio and Ingrid lead ordinary lives as OSS consultants. Their conversation reveals concerns about their children, Carmen and Juni, who have been hiding secrets, prompting worries about their well-being and safety.

4

School Concerns

The kids' principal raises concerns over Carmen's truancy and Juni's imaginary friends. Ingrid feels guilty for not revealing their past as spies, while Gregorio maintains that their secrets protect the innocence of their children.

5

Mysterious Vanishings

Gregorio learns of OSS agents mysteriously vanishing, suspecting a connection to a character from 'Floop's Fooglies.' This realization heightens his concern for his children's safety, especially as Floop's odd creations come under scrutiny.

6

Driving to School

While driving Carmen and Juni to school, Gregorio scolds Juni for his obsession with Floop's show. The unusual resemblance of a show character to a missing agent troubles Gregorio, igniting further fears about their hidden past.

Car
7

Floop's Struggles

In South America, Floop finds himself under pressure from Lisp to create a functional robotic army. He unveils his latest experiment, *Spy Kids*, but faces disappointing results and harsh criticism.

Floop's laboratory
8

Preparing for a Mission

Gregorio and Ingrid prepare for a perilous mission to uncover the truth behind the missing agents. Ingrid insists on joining Gregorio, while Uncle Felix is appointed to care for Carmen and Juni during their absence.

Cortez residence
9

Villains Attack

As the parents embark on their mission, their home is invaded by villains. Uncle Felix realizes the urgency of the situation and attempts to explain the truth about their parents' espionage life to Carmen and Juni.

Cortez residence
10

Escape to Safety

Amidst the chaos of the invasion, Felix guides the children to a special escape vehicle called the Super Guppy. They manage to flee to their parent's safe house, narrowly avoiding capture by Floop's henchmen.

Cortez residence
11

In Floop's Castle

Trapped in Floop's castle, Gregorio and Ingrid devise a plan to escape. Floop confronts them, revealing his ominous intentions regarding a powerful piece of technology known as the Third Brain.

Floop's Castle
12

Carmen and Juni's Mission

After learning the truth, Carmen and Juni set out to rescue their parents, determined to face Floop's threats head-on. They navigate a series of challenges, demonstrating bravery despite the odds.

13

Allies in Adversity

Carmen and Juni encounter their uncle, Isador 'Machete' Cortez, who initially hesitates to help. However, past grievances fade as he supplies them with essential resources to combat Floop's forces.

14

The Grand Battle

A fierce battle ensues as the Cortez family and their allies confront Floop’s robotic army. Themes of family, loyalty, and forgiveness come to the forefront during this action-packed climax.

Floop's Castle
15

A New Era

After neutralizing the threats, the Cortez family returns to their quiet life, only to be called for another OSS mission. United as a family, they proudly declare their willingness to take on assignments together, embodying their heroic legacy.

Cortez residence

Last Updated: November 16, 2024 at 16:28