Spooky House

Spooky House

Year: 2002

Runtime: 106 mins

Language: English

Director: William Sachs

FamilyHorrorMysteryAdventure

A reclusive magician harboring a mysterious secret shares his secluded life with his jaguar, Shadow, inside the Spooky House—a crumbling old mansion laced with elaborate magic tricks, concealed chambers, and hidden passageways that turn every corner into an uncanny illusion.

Warning: spoilers below!

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Timeline – Spooky House (2002)

Trace every key event in Spooky House (2002) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Dawn Starr disappears during a recording session

During a recording session of one of his shows, something goes wrong during the act and Dawn Starr disappears. Zamboni and the crew are left with a mystery as the illusionist's partner vanishes mid-performance.

During a recording session Recording studio
2

Eleven and a half years later, Zamboni's solitary life

Eleven and a half years later, Zamboni lives alone in an old manor with his jaguar Shadow. He has built a reputation as the 'Spooky Man' and maintains the Spooky House that keeps visitors at bay.

11.5 years later Old manor / Spooky House
3

New kids arrive and Madame Boss's crew looms

In town, Max and his friends Yuri, Beans, Prescott, and Zoe navigate their days before Halloween. Three teenage thieves—Mona, Mike the Mouth, and Dumb Dave—work for Madame Boss and stir trouble in the neighborhood.

Present day Town
4

Princess is stolen and hidden in the graveyard

The goats Princess is stolen by the teens and hidden in a graveyard near the Spooky House, forcing the kids to pursue the missing animal. Max, Zoe, and the others begin coordinating to retrieve what was taken.

Early present day Graveyard near Spooky House
5

Zamboni's traps deter visitors

Zamboni uses elaborate tricks and traps in his home to scare away visitors and keep his legend intact. His tricks inadvertently draw Max's curiosity rather than fear.

Present-day Spooky House
6

Max befriends the elusive illusionist

Max is not afraid and becomes intrigued by Zamboni, starting to visit repeatedly and gradually drawing the reluctant illusionist into conversation. A hesitant friendship forms as the two test each other's boundaries.

Present-day Spooky House vicinity
7

The theft repeats; shadows and anger surface

The teens steal Princess back, prompting Max to seek Zamboni's help. Max peeks through a window and sees Shadow trapped in one of Zamboni's traps, angering the illusionist who orders the kids to go away.

Before Halloween Zamboni's house
8

A painful memory about Dawn surfaces

While researching Zamboni, the kids learn that the last thing he said to Dawn Starr before her disappearance was 'I hate children,' upsetting Max. The revelation deepens the mystery around his past.

Before Halloween Zamboni's study
9

Plan formed: lure thieves to the house on Halloween

Zamboni formulates a Halloween plan: the kids will reclaim what was stolen and lure the thieves to his house where elaborate traps will foil their scheme. They agree to carry out the plan on Halloween night.

Before Halloween Zamboni's house
10

Halloween night raid: wand, goat, and chase to the house

On Halloween night, the kids break into Madame Boss' shop and stumble upon her meeting with the teens. Max successfully steals the wand and Zoe retrieves Princess, but the ruse leads the villains to the Spooky House.

Halloween night Madame Boss's shop
11

Confrontation and arrest at the Spooky House

Inside the house, the thieves are hunted by traps and Shadow's aid; Madame Boss arrives and takes Max hostage. Zamboni fights her off and the police are alerted as the criminals are cornered and arrested.

Halloween night Spooky House
12

Post-Halloween, happiness tempered by Max's fate

After Halloween, the children celebrate with Zamboni, but soon Max is taken by his adoptive parents and unhappy, returning to the orphanage.

Some time later Orphanage
13

A stage return and a proposal of forever family

Sometime later, Zamboni returns to the stage to host a show for the orphanage and invites Max onstage as a volunteer in a trick with Shadow. The moment highlights a growing sense of belonging.

Some time later Stage at the orphanage
14

Dawn Starr returns as a jaguar and the family is sealed

Zamboni announces that he has officially adopted Max. When he goes to retrieve Shadow, she has magically transformed back into Dawn Starr, who had become a jaguar since her disappearance. The three become a happy family.

End Stage at the orphanage

Last Updated: November 22, 2025 at 16:00

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Spooky House Summary

Read a complete plot summary of Spooky House, including all key story points, character arcs, and turning points. This in-depth recap is ideal for understanding the narrative structure or reviewing what happened in the movie.

Spooky House Summary

Characters, Settings & Themes in Spooky House

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Characters, Settings & Themes in Spooky House

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