Night Trap

Night Trap

Year: 2018

Runtime: 48 mins

Language: English

Directors: James W. Riley, Randy Field

Horror

This cult classic game has been reimagined as a 48-minute motion picture on videocassette. Experience the terror of Night Trap like never before, as a group of young women are targeted by virtual predators in a seemingly safe suburban home. The interactive elements of the original game are translated into a suspenseful narrative, delivering a unique and chilling experience. Be prepared for a thrilling ride and beware of what lurks in the shadows.

Warning: spoilers below!

Haven’t seen Night Trap yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Night Trap (2018)

Trace every key event in Night Trap (2018) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Cmdr. Simms introduces the mission and the mystery

The opening exposition is delivered by Cmdr. Simms of S.C.A.T. on Sega CD. He explains that five teenage girls disappeared from the Martin winery estate and that investigators are pursuing the case. The tone establishes a covert operation and a sense of looming danger.

2

The Martin winery estate becomes the missing-girls hotspot

The missing girls were last seen invited to stay for the night at the Martin winery estate. The police note the odd behavior of the Martin family as they refuse to allow searches. The setting establishes the eerie house as the center of the investigation.

Martin winery estate
3

Martin family profile and suspicions

The Martin family is introduced: Victor Martin, wife Sheila, children Jeff and Sarah, and cousin Tony. They are the household that becomes the focus of the investigation. There is an undercurrent of deception as the family denies involvement.

Martin estate
4

Police transfer the case to S.C.A.T.

After the police question the Martins, the case is handed over to S.C.A.T. for a deeper inspection. S.C.A.T. begins evaluating the property for hidden traps and surveillance. This marks the entry of the covert operation into the night.

Martin estate
5

Discovery of traps and surveillance in the house

The S.C.A.T. agents explore the house and uncover a series of traps, security cameras, and a functioning control unit in the basement. Their findings demonstrate a deliberate system designed to capture intruders. The team realizes the house is a trap-filled fortress rather than a simple residence.

Martin estate
6

The override cable and control panel connection

The agents splice an override cable onto the control system and connect it to a control panel in the back hallway. This modification gives S.C.A.T. the power to manipulate traps and cameras remotely. The back hallway becomes the nerve center of the operation.

Back hallway
7

You become the internal S.C.A.T. operative

The player is granted the role of an internal S.C.A.T. operative to control the traps and cameras from the back hallway. This positions the player as the unseen puppeteer of events within the house. The mission's responsibility hinges on strategic decisions to monitor or intervene.

Back hallway
8

A new group arrives: Kelli undercover among five girls

Five more teenage girls head toward the estate: Kelli Medd, Ashley, Lisa, Cindy, and Megan. Kelli is placed within the group as an undercover S.C.A.T. agent, unbeknownst to the others. The dynamic adds risk and tension as surveillance begins.

Martin estate
9

Accompanying Danny: Lisa's brother joins the girls

Lisa's younger brother Danny shadows the group as they enter the estate. His presence creates potential emotional and narrative stakes for the players as relationships unfold. The tension between trust and deception grows within the touring group.

Martin estate
10

The Augers and the Martin vampires reveal themselves

The house is invaded by Augers, vampiric beings that crave blood. The Martins themselves are vampires as well, transforming the estate into a supernatural battleground. The encounter escalates the danger as the traps and surveillance become essential for survival.

Martin estate
11

Endings hinge on who the player saves

The events and the ending vary widely depending on which characters the player saves from the Augers. The game offers multiple outcomes based on rescue choices and strategic manipulation of traps. This variability drives replay value and tension.

12

The continuing mystery of the estate

Even after the introductions and combat, the overarching mystery remains: the true fate of the missing girls and the nature of the Martins' vampirism. The timeline hints at deeper layers to be uncovered by choice and action.

Martin estate

Last updated: February 17, 2026 at 19:55

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Night Trap (2018) Timeline Questions Answered – Chronology FAQ

Find frequently asked questions about the Night Trap (2018) timeline, including chronological order, nonlinear jumps, cause-and-effect links, and scene sequence clarifications. This timeline FAQ helps explain when key events happen, how moments connect, and why the story unfolds in that specific order.

Q1

Why does S.C.A.T. take over the investigation from the police?

A.

The police could not complete their investigation after questioning the Martin family. Cmdr. Simms explains that the five teenage girls were last seen at the Martin winery estate and vanished, prompting the classified transfer to S.C.A.T., a specialized team capable of handling what regular police could not.

S.C.A.T.police investigationCmdr. Simmsmissing girls
Q2

Who is Kelli Medd and what is her role at the estate?

A.

Kelli Medd is an undercover S.C.A.T. agent placed within a group of five teenage girls heading to the Martin estate. The other four girls, Ashley, Lisa, Cindy, and Megan, are unaware of her covert mission. Her role is to gather intelligence while appearing as a regular visitor.

Kelli Meddundercover agentS.C.A.T.surveillance
Q3

What are the Augers in Night Trap?

A.

The Augers are vampiric beings that surge through the Martin house, craving blood to survive. They are the primary threat that turns the investigation into a deadly gauntlet, attacking the teenage girls and complicating the S.C.A.T. operation.

Augersvampiresbloodmonstersthreat
Q4

Are the Martin family vampires?

A.

Yes, the Martin family, Victor, Sheila, Jeff, Sarah, and Tony, are revealed to be vampires. Their refusal to allow police searches and their hosting of teenage girls at their estate becomes sinister in light of their supernatural nature.

The family's odd behavior and refusal to allow searches hints at their true nature early in the briefing.

Martin familyvampiresVictor MartinSheila Martin
Q5

How does the player control traps and cameras in Night Trap?

A.

S.C.A.T. engineers splice an override cable onto the house's control system, connecting it to a hidden panel in the back hallway. From this station, the player acts as an internal operative directing traps and camera angles to monitor and protect the girls in real time.

trapscamerascontrol panelS.C.A.T. operativegameplay
Q7

What happens to the girls who get caught by the Augers?

A.

The Augers are vampiric beings who crave blood, making the teenage girls their prey. The traps throughout the house become essential for survival, as the player must strategically activate them to protect the girls from being attacked and potentially turned into victims.

Augersvictimsbloodsurvivaltraps
Q8

How many different endings does Night Trap have?

A.

Night Trap features multiple branching endings that vary widely depending on which characters the player successfully saves from the Augers. The outcome is not fixed, loyalties, courage, and timing determine who lives and who becomes another casualty of the house's dark secrets.

endingsbranching narrativesaved charactersoutcomes
Q9

What is the S.C.A.T. operation in Night Trap?

A.

S.C.A.T. stands for Sega Control Attack Team. Their mission is to investigate the Martin winery estate after five teenage girls vanished. Using the override cable and control panel, the player becomes an internal S.C.A.T. operative monitoring surveillance cameras and activating traps to save the new group of girls from the Auger threat.

S.C.A.T.Cmdr. Simmsoperationsurveillancemission
Q10

Why are the teenage girls targeted at the Martin estate?

A.

The teenage girls are targeted because they are visitors to the Martin estate, which operates as a trap-filled hunting ground. Both the Augers and the vampire Martin family pose threats to anyone who enters, with the house designed to capture intruders through its network of traps and surveillance.

teenage girlstargetsMartin estatehunting ground
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Unlock the Full Story of Night Trap

Don't stop at just watching - explore Night Trap in full detail. From the complete plot summary and scene-by-scene timeline to character breakdowns, thematic analysis, and a deep dive into the ending - every page helps you truly understand what Night Trap is all about. Plus, discover what's next after the movie.

Night Trap Summary

Read a complete plot summary of Night Trap, including all key story points, character arcs, and turning points. This in-depth recap is ideal for understanding the narrative structure or reviewing what happened in the movie.

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Night Trap Spoiler-Free Summary

Get a quick, spoiler-free overview of Night Trap that covers the main plot points and key details without revealing any major twists or spoilers. Perfect for those who want to know what to expect before diving in.

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