Halleluja for Django

Halleluja for Django

Year: 1967

Runtime: 103 mins

Language: Italian

Director: Maurizio Lucidi

Western

After stealing $500,000, the Jarret gang hides in a small western town while waiting for a scout to lead them across the desert to Mexico. Tensions flare between Jarret and El Santo, the gang’s mastermind who also eyes Jarret’s girlfriend, causing discord. Underestimated scalawag Billy Rum and his friend Mark try to free the captured townspeople.

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Timeline – Halleluja for Django (1967)

Trace every key event in Halleluja for Django (1967) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Monk and Mara arrive with statue in Middletown

A man dressed as a monk arrives in Middletown with a woman, bringing a statue of St Absalom on a wagon. While a hay wagon is set on fire to create a distraction, Jarret and his gang rob the bank and stash the gold coins inside the statue, which sits by the bank office window. The gang then rides off and disperses to avoid pursuit as the law closes in.

Middletown
2

Monk and Mara transport the statue toward Poorlands

With the loot secured, the monk and Mara proceed with the statue toward the small town of Poorlands. The trek signals a shift from the initial heist to safeguarding the gold as the gang plans their next move. The pursuit from the townsfolk continues in the background.

Poorlands
3

The gang reconvenes in Poorlands

The members of Jarret's gang gather in Poorlands to coordinate their next steps and protect the stolen gold. Suspicion grows as the towns around them wonder where the cash has disappeared to. The plan hinges on keeping the statue safe and avoiding the law.

Poorlands
4

Sheriff tries to telegraph suspicions; is shot; Jarret takes control

The sheriff attempts to send a telegraph to warn other towns, but Jarret shoots him and seizes control of Poorlands. He orders a guard to stay with the telegraph operator so that any incoming messages are acknowledged only on his terms. The town falls under Jarret's iron rule as fear spreads.

Poorlands
5

The Priest objects to killings; plan to recruit a guide; guide dies

The man in monk clothes, now known as the priest, argues that killing was not part of their agreement. Jarret intends to wait for a desert-bound Indian guide to help wipe out witnesses and burn the town. The guide is killed in a prior fight with the Priest, who had tried to pay him not to come.

Poorlands
6

Priest secretly collaborates with Mara and contemplates gold

The priest covertly continues a liaison with Mara and schemes to take the gold for himself. He steers his support toward Jarret against the factions within the gang that want immediate division of the loot. The personal stakes in the loot grow as loyalties blur.

Poorlands
7

Billy Rhum escapes jail to bury his brother and save Mark

Billy Rhum, the sheriff's brother, is jailed but makes an escape. He first buries his brother's body and then riskily moves to rescue his friend Mark, who has been caught trying to reach help. His actions weave into the escalating conflict between townsfolk, lawmen, and the gang.

Poorlands
8

The town is terrorized as the gang shoots into the crowd; telegraph operator is shot

Jarret's men drag the townsfolk into the street and begin shooting at random. The telegraph operator tries to sound an alarm, but is shot, effectively silencing the warning. The town reels as fear and chaos spread through the streets.

Poorlands
9

The Priest offers Billy money to kill Jarret

The Priest, who no longer dresses as a monk, learns of Billy's excursions and offers him money to kill Jarret. This exchange further unsettles loyalties and ups the ante for who will control the town and its loot. The negotiation hints at a fragile alliance against a common foe.

Poorlands
10

The statue is revealed to contain stones instead of gold

When the gang checks the statue for the gold, they discover stones instead of precious metal. The stockpile of loot appears to be a dud, shaking the gang's confidence and raising the stakes for who will end up with the real treasure. The illusion of security foreshadows the coming treachery.

Poorlands
11

Posse approaches; everyone gathers for a funeral

The approaching posse prompts the town to lock in the men as the women, children, and gang members prepare for a funeral for the telegraph operator. The staged funeral becomes a cover for the tense standoff and a chance for betrayals to surface. The town's uneasy calm rests on the edge of violence.

Poorlands
12

Billy Rhum declares the posse; offers the Priest and Mara exit; shootout begins

Billy Rhum reveals himself as the sheriff and proposes that the men join the growing posse to restore order. He offers the Priest a chance to leave town with Mara, but the two quickly begin a shootout over the money and the fate of the loot. The line between justice and vengeance blurs as gunfire erupts.

Poorlands
13

The standoff escalates; gang is split by offers to kill the other

As the dust from the posse sweeps the town, Jarret and the remaining gang members return to back up their own needs. Billy offers part of the gold to either Jarret or the Priest if they kill the other, turning the conflict into a more complex bargaining table. The fight between loyalties reaches a fever pitch.

Poorlands
14

Final confrontation and the treasury explosion

The Priest aligns with Billy to thwart Jarret, while Mara and Jenny battle inside the saloon over a gun. Jarret barricades himself in the sheriff's office, discovering the gold hidden among dynamite boxes. He unleashes dynamite at his foes and triggers an explosion that rains gold over the terrified crowd.

Sheriff's office / town

Last Updated: October 09, 2025 at 10:49

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