The Killer Shrews

The Killer Shrews

Year: 1959

Runtime: 69 mins

Language: English

Director: Ray Kellogg

Science FictionHorrorHorror the undead and monster classicsSci-fi monster and dinosaur adventuresSci-fi horror creatures and aliens

After a hurricane strands a group on a remote island, they discover a deranged doctor who has been experimenting with shrinking humans. His work also produced enormous shrews that prey on small animals; when those are exhausted, the creatures turn on the survivors, forcing a desperate struggle for survival.

Warning: spoilers below!

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Timeline – The Killer Shrews (1959)

Trace every key event in The Killer Shrews (1959) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Delivery to the remote island under a looming hurricane

Thorne Sherman and his first mate Rook Griswold deliver supplies to a remote island research station and unload. A hurricane bears down, forcing a decision about departure. Thorne insists it would be safer to stay and check the compound, while Rook remains with the boat.

Daytime Remote island – research compound
2

Marlowe explains the shrinking research

Marlowe Craigis explains his goal to shrink humans by isolating growth and metabolism genes, hoping to curb overpopulation. He uses shrews as test subjects because of their short lifespans, allowing multiple generations to be studied quickly. He frames the research as essential despite the risks.

Evening Compound laboratory
3

Ann ends the engagement and the plan to stay

During the evening, Ann tells Jerry that their engagement is off due to his prior cowardice. She reveals her knowledge of Marlowe's experiments and their consequences. Thorne chooses to stay with the others, defusing the conflict.

Evening Compound living quarters
4

Shrews and nocturnal barricades

The group learns that Marlowe's creatures, the mutated shrews, are nocturnal and have escaped containment. They barricade themselves inside the compound each evening and plan for the next day, hoping to finish their research before contacting help. The sense of isolation deepens as night falls.

Evening Compound
5

Rook is killed ashore by the shrews

Rook goes ashore to check for anything left behind, but is killed by the shrews. His death demonstrates how quickly the threat has escalated beyond the humans' control. The survivors realize the danger extends beyond the main building.

Night Shore near the island
6

Storm and barn invasion

The storm intensifies and makes landfall. The shrews begin digging through the barn floor, turning it into a trap as they attack livestock and threaten the compound's perimeter. The survivors scramble to reinforce their defenses.

Night Barn area of the compound
7

Pre-dawn escape planning

As dawn approaches, the storm weakens and the survivors realize they must escape by daybreak. They decide to leave the island by sea the moment the path becomes passable. The plan hinges on timing and avoiding the escalating threat.

Pre-dawn Compound / shoreline
8

Basement encounter and Mario's death

A shrew exploits a broken window to slip into the basement. Mario confronts it and shoots the creature but is bitten in the process. Thorne treats the wound, but Mario dies almost immediately from the venom.

Morning Basement, compound
9

Venom confirmed

Radford examines the dead shrew and confirms that its venom is highly toxic, a side effect of the poisoned bait they had placed to kill the shrews. The discovery underscores the danger of their experiments getting out of control.

Morning Compound lab / barn area
10

Scouting the route off the island

Thorne and Jerry scout the path off the island, hoping to find a route to safety. They discover Rook is missing, and the group resolves to bring the ship ashore using the trail. The tension rises as supplies dwindle and time runs short.

Morning Island paths around the compound
11

Jerry threatens, Thorne disarms

Jerry threatens Thorne with a gun to stay away from Ann, prompting Thorne to disarm him. They call Rook to bring the ship ashore, hoping to leave before the shrews worsen. The temporary truce is fragile as panic spreads.

Morning Path to shore
12

Improv armor and escape attempt

Thorne fashions armor from empty 50-gallon drums to shield the group as they duck-walk toward the beach. Jerry refuses to ride due to claustrophobia, isolating himself on the compound roof as danger closes in. The plan is desperate but their best chance to reach the boat alive.

Midday Compound to beach
13

Jerry on the roof and demise

Jerry remains on the roof, unable to join the escape. When the coast seems clear, he dashes toward the shore but is cut off and killed by the pursuing shrews. His death underscores the cost of hesitation in the face of a lethal threat.

Day Roof of the compound / shoreline path
14

Final escape to the boat

Thorne, Ann, and Marlowe reach the shoreline, ditch the improvised armor, and swim out to the boat. They reach safety and hope to return to the mainland, leaving the island behind them as the storm subsides.

Day Shoreline to boat
15

Safe at sea with a kiss

Safely aboard the ship, Thorne and Ann share a kiss as they head back toward civilization. The immediate danger has passed, but the ordeal leaves a lasting impression about the consequences of unchecked experimentation.

Post-escape Onboard the ship

Last Updated: October 07, 2025 at 09:34

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The Killer Shrews Summary

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Characters, Settings & Themes in The Killer Shrews

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