Return to Oz

Return to Oz

Year: 1964

Runtime: 51 mins

Language: English

Directors: F.R. Crawley, Thomas Glynn

AnimationTV MovieFamilyFantasy

Instead of inventing a new Oz tale, the film returns Dorothy to the Land of Oz while she still possesses the ruby slippers. During a tornado she grabs an apple tree and is whisked back. The Scarecrow, Tin Woodman and Lion—named from the series Tales of the Wizard of Oz—find their MGM gifts destroyed by a revived Wicked Witch. They seek the Wizard, who stays ineffective.

Warning: spoilers below!

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Timeline – Return to Oz (1964)

Trace every key event in Return to Oz (1964) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Dorothy receives Socrates' letter and plans to return to Oz

Dorothy reads a letter from Socrates, the Scarecrow, telling her everyone is happy with their Wizard gifts and they miss her. The message spurs her to seek her magic silver shoes once more and return to Oz. She prepares for a journey back to the magical land.

Kansas Kansas
2

Dorothy returns to Oz via apple-tree twister

Dorothy dons her silver shoes and steps into the portal created by the apple-tree twister. She is instantly swept back into Oz, not by a house this time but by the magical tree's pull. The journey begins her new adventure back in the land of Oz.

Oz
3

Dorothy lands in Munchkinville and meets Glinda

Dorothy lands in Munchkinville where the Munchkins greet her with cheers. Glinda arrives to warn that the Wicked Witch of the West has been reconstituted and is causing havoc again. The Witch has already begun stealing, tricking, and threatening everyone’s happiness.

Arrival in Oz Munchkinville, Oz
4

Wicked Witch wreaks havoc: diploma stolen, Rusty rusts, Dandy's medal turned to a daisy

Glinda informs Dorothy that the Witch is active, cruel, and calculating. She has taken Socrates' diploma, rusted Tin Woodman Rusty by transforming him into Tin Woman and dumping him into a pond, and turned Cowardly Lion's medal into a daisy. She also plots to seize Dorothy's silver shoes and continues to threaten Oz.

Oz
5

Dorothy sets off to find her friends; Witch watches via Crystal Ball

Dorothy heads out to reunite with her friends, unaware that the Witch is spying on them through a crystal ball. The quest to locate and free her companions begins as the Witch plots their capture. She maintains surveillance as they travel.

Oz
6

Rusty is oiled and freed from rust

The group finds Rusty still rusted from the Witch's earlier tricks and oils him to loosen the corroded joints. With the oil, Rusty regains movement and joins the search for the other friends. His restored tin heart beats again as they continue the journey.

Oz
7

Socrates rescued from the cornfield pole

The party discovers Socrates trapped on a pole in a cornfield, scaring crows as a sentinel. They free him from his perch and he rejoins the group. Socrates' wry humor and cleverness begin to rebind the team.

Cornfield, Oz
8

Dandy the Cowardly Lion is found crying and cheered

They locate Dandy in tears, fearful and uncertain. The other friends offer reassurance and encouragement, helping him regain his courage. The group grows stronger as Dandy re-enters the fold.

Oz
9

Emerald City reach; Witch rules; Wizard captured

The reunited friends reach the Emerald City only to discover the Witch has taken over as ruler and has captured the Wizard. She manipulates the city while maintaining control through fear. The group realizes their next move must target the Witch directly.

Emerald City, Oz
10

Wizard promises reward if Witch is destroyed

The Wizard, now revealed as an Ozite ruler, tells the friends to destroy the Witch and promises to grant their wishes in return. He urges them to act quickly to reclaim Oz. The moral of strategy and courage now guides their plan.

Emerald City
11

Witch's attack from her castle with flying alligators

Before Dorothy and friends can act, the Witch returns to her castle and unleashes flying alligators to kill them. The threat forces the group to improvise and survive the initial onslaught. Socrates' quick thinking helps them evade danger.

Witch's Castle
12

Rusty sacrifices himself; Glinda revives him

As the danger peaks, Rusty sacrifices himself by taking a lightning bolt to shield the others and dies. Glinda's magic ball restores him to life, bringing him back from the brink. The team redoubles their resolve to confront the Witch.

Emerald City outskirts
13

Witch captures Dorothy and tries to steal slippers; she is turned to stone

The Witch captures Dorothy and makes a grab for the silver slippers. In the ensuing struggle, the Witch herself is turned to stone and collapses, with the slippers likewise turning to stone and crumbling. The group breathes a relieved sigh as the Witch's tyranny ends.

Witch's Castle
14

Wizard is revealed as humbug; cannot send Dorothy home

The group returns to Emerald City only to learn the Wizard is a humbug and cannot grant Dorothy's wish to go home. The reality of Oz's leadership is laid bare, reinforcing the need to rely on themselves.

Emerald City
15

Glinda explains why they didn't turn to stone; Dorothy returns to Kansas

Glinda explains that Dorothy's friends kept their virtue—brains, heart, and courage—preventing stone from affecting them. Dorothy expresses the wish to return home, and a Kansas twister carries her and Toto back to Aunt Em and Uncle Henry. The fantastical journey closes as Dorothy reunites with her family.

Kansas

Last Updated: October 09, 2025 at 09:33

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Return to Oz Summary

Read a complete plot summary of Return to Oz, including all key story points, character arcs, and turning points. This in-depth recap is ideal for understanding the narrative structure or reviewing what happened in the movie.

Return to Oz Summary

Characters, Settings & Themes in Return to Oz

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Characters, Settings & Themes in Return to Oz

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