Kill and Kill Again

Kill and Kill Again

Year: 1981

Runtime: 100 mins

Language: English

Director: Ivan Hall

Action

After the brilliant Dr. Horatio Kane is kidnapped and forced to build an army of martial artists to aid a plot for world domination, his courageous daughter Kandy Kane turns to Steve Chase and his companions for help. Together they launch a high‑stakes mission to infiltrate the enemy’s stronghold, battle the trained fighters and rescue her father before the sinister plot can succeed.

Warning: spoilers below!

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Timeline – Kill and Kill Again (1981)

Trace every key event in Kill and Kill Again (1981) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Steve hired and team assembled

Steve Chase, a martial arts champion, is hired by Kandy Kane to rescue her father, Dr. Horatio Kane. The government offers him $2 million, but he negotiates a larger payout of $5 million and the right to pick his own team. He assembles four old friends—the mystic known as the Fly, Gypsy Billy, Gorilla, and Hot Dog—to join the mission. They prepare for a dangerous rescue operation.

Steve's office and government briefing
2

Briefing on Marduk and Ironville

Government officials brief Steve and his team on the plan: a mysterious billionaire named Wellington Forsyth III, now calling himself Marduk, has seized Ironville and is building an army with a mind-control drug. Their objective is to stop Marduk's plans and rescue Kane before he consolidates power. The briefing outlines the dangers and the need for decisive action.

Briefing room
3

Kandy volunteers and reveals her abilities

Kandy insists on accompanying the team, revealing that she is not only Kane's daughter but also a capable fighter. She explains she can handle herself, earning Steve's reluctant agreement to bring her along. The group prepares for the mission with the added risk of a civilian in the line of fire.

Briefing room
4

Infiltration of Ironville

Entering Ironville, the team makes their way into Marduk's fortress and is soon captured by guards. They are forced to fight members of Marduk's army as a test of strength. Each member defeats their assigned foe, with Steve facing the undefeated champion, the Optimus, in a brutal bout. The team's defiance earns respect and raises the stakes for their mission.

Ironville fortress
5

Steve defeats the Optimus

During the skirmish, Steve battles through the fortress and defeats the undefeated champion, the Optimus, proving the team’s effectiveness against Marduk’s forces. The victory demonstrates Steve’s leadership under pressure and raises the morale of his companions. This battle marks a turning point by proving the outsiders can dismantle Marduk’s power.

Ironville fortress
6

Serum forced on Steve; antidote prepared

Marduk orders Steve to drink a new mind-control serum and turn on his friends, escalating the danger of the mission. Unbeknownst to Marduk, Dr. Kane had secretly prepared an antidote and warned Steve in advance, enabling him to resist.

Fortress
7

Steve resists and overturns Marduk's plan

Steve uses the antidote to avoid the drug’s control and turns the tide, freeing his team from Marduk’s influence. He confronts Marduk and ultimately destroys him, ending the immediate threat. Chaos erupts as the fortress descends into crisis.

Fortress
8

Rescuing Dr. Kane

Amid the confusion, Steve races to rescue Dr. Kane from being shot by Marduk's top guard. He pulls Kane to safety and prevents a potential tragedy. The rescue solidifies Kane's renewed safety and the team’s cohesion.

Fortress
9

Escape attempt and helicopter explosion

Marduk makes a final escape attempt aboard a helicopter, but Gorilla blocks the rotor, rendering the vehicle immobile. The guards open fire and the helicopter explodes, taking Marduk with it as the battle ends.

Fortress airfield
10

Kandy's undercover reveal

After the battle, Kandy reveals she has been undercover with the government and that the real Kandy Kane has been freed from Marduk's control. The revelation reframes the mission as part of a larger surveillance operation.

Fortress
11

Horatio Kane disseminates antidote

They reunite with Dr. Horatio Kane, who decides to stay behind to share his antidote with everyone affected by the drug. He ensures the antidote reaches those previously under mind control before the team leaves Ironville.

Ironville fortress
12

Heroes head home

With Ironville stabilized and the antidote distributed, the team heads home, reflecting on their victory and the cost of the mission. The promise of protection for those affected lingers as they depart.

Ironville vicinity

Last Updated: October 09, 2025 at 14:52

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Characters, Settings & Themes in Kill and Kill Again

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