The Good Guys and the Bad Guys

The Good Guys and the Bad Guys

Year: 1969

Runtime: 91 mins

Language: English

Director: Burt Kennedy

ComedyWesternWesternsWestern frontier dramas with a touch of humorWild west outlaws and gunfights

The final chapter of The Wildest Bunch pits the aging heroes against a fresh wave of gun‑toting glory‑seekers. When an incompetent young marshal displaces the veteran lawman and a vicious young gang leader supplants the seasoned outlaw, the two former foes reluctantly team up to confront the new threat.

Warning: spoilers below!

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Timeline – The Good Guys and the Bad Guys (1969)

Trace every key event in The Good Guys and the Bad Guys (1969) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Flagg warns Progress of a possible train robbery

Jim Flagg, Progress's town marshal, learns that his arch-rival Big John McKay is approaching. He warns Mayor Wilker and the townspeople about a possible train robbery. Wilker resents the panic and retires Flagg from his job and badge.

Progress
2

Flagg is captured; McKay helps him escape as Waco takes over

Flagg is captured by the outlaw gang while pursuing McKay. The young leader Waco takes command, and McKay's intervention helps Flagg escape from death. The two old enemies end up in a fistfight later.

Progress
3

Flagg returns to town and houses McKay in Mary's boarding house

Flagg brings McKay back to Progress and places him in a boarding house run by Mary, a widow. The arrangement keeps the fugitive under guard while the town debates his allegiance.

Progress
4

Outlaws plan a train robbery; townsfolk ignore the threat

When the outlaws arrive to rob the train, the town's leaders still refuse to take the threat seriously. McKay sides with Flagg to thwart the robbery, solidifying an uneasy alliance between former rivals.

Progress
5

Grundy is killed by Deuce

Grundy, Flagg's old friend, pretends to play the fool but is shot in the back by Deuce, one of the gang members. His death underscores the gang's ruthlessness and the stakes of the confrontation.

Progress
6

The train robbery begins; boarding and captivity

The outlaws plan to rob the train before it reaches the bank. Flagg and McKay board the train ahead of time but are detained in a privy. They break free, seize the locomotive cab, and take the crew hostage.

On the train
7

Train speeds into town; chase begins

The train does not stop at the station and barrels into town. Mayor Wilker and the townspeople chase after the speeding locomotive while the outlaws pursue their stolen loot.

On the train
8

McKay uncouples cars to overtake the gang

McKay uncouples the front cars from the rear passenger coaches, gaining a lead over the outlaws. The maneuver shifts the momentum of the chase and keeps the train moving toward danger.

On the train
9

Cliffside crash and explosion

The train rides on a broken track over a cliff and cannot be stopped in time. Flagg, McKay, and the workers bail out before the crash as the train plunges and explodes.

Cliffside track
10

Outlaws loot burning train; final gunfight

Outlaws catch up and loot the burning train compartments. Flagg and McKay ambush them and kill most of the gang in a frantic gunfight.

On/near the train
11

Waco confronts McKay; McKay defeats him

McKay catches up with Waco as he tries to escape and is wounded. McKay shoots Waco dead, and Flagg remarks that he beat him, while McKay counters that he did.

On/near the train
12

Wilker thanks them; politics loom

Mayor Wilker arrives to express gratitude for saving the town and preserving his political career. The journalist asks about governor prospects, and Wilker entertains the idea.

Progress
13

Flagg declines badge; offers strategic advice

The new town marshal asks Flagg to take back his badge, but Flagg declines. He tells Boyle that to be successful you must learn to tell the good guys from the bad guys.

Progress
14

Ending twist: Flagg hands McKay to jail

In a humorous close, Flagg arrests McKay and handcuffs him, joking that he will always keep his word. McKay protests, but Flagg insists on delivering the jail sentence.

Progress

Last Updated: October 09, 2025 at 14:08

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