Dungeons & Dragons: Honor Among Thieves

Dungeons & Dragons: Honor Among Thieves

Year: 2023

Runtime: 134 min

Language: English

Directors: John Francis Daley, Jonathan M. Goldstein

ActionAdventureFantasyComedy

In this rousing adventure, a cunning thief and a motley crew of heroes embark on a perilous quest to claim a treasured relic. As their daring heist unfolds, they find themselves entangled in a web of danger when rival forces close in.

Warning: spoilers below!

Haven’t seen Dungeons & Dragons: Honor Among Thieves yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Dungeons & Dragons: Honor Among Thieves (2023)
Trace every key event in Dungeons & Dragons: Honor Among Thieves (2023) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Edgin's Past

Edgin Darvis was a dedicated member of the Harpers, a renowned organization focused on maintaining peace in the realm. His commitment to justice is tested when his wife becomes a victim of a plan orchestrated by a Red Wizard he had previously captured.

2

Team Formation

After his wife's death, Edgin teams up with Holga Kilgore, a fierce barbarian, to forge a new life for themselves and Edgin's daughter Kira. They decide to embrace a life outside the law, gathering a motley crew including Simon, an amateur sorcerer, and the cunning rogue Forge.

3

The Raid

Edgin and his newfound allies execute a daring raid on a Harper stronghold, aiming to steal the Tablet of Reawakening, which he believes can bring back his wife. Unfortunately, their plan is thwarted, and they end up being captured while their other companions manage to escape.

Harper stronghold
4

Prison Time

After two long years of imprisonment in the icy fortress known as Revel's End, Edgin and Holga devise a plan to escape. Once free, they discover they have been pardoned without their knowledge, which shakes their motivation and plans.

Revel's End
5

Return to Neverwinter

Back in Neverwinter, Edgin learns that his former ally, Forge, has taken control of the city. He finds out that Forge has manipulated Kira into believing that Edgin's ambitions caused his imprisonment, deepening the family's rift.

Neverwinter
6

The Betrayal Revealed

As the story unfolds, Edgin discovers that Sofina, his mysterious ally, is actually a Red Wizard who had colluded with Forge to orchestrate their capture. This betrayal sets the stage for a tense confrontation aimed at bringing an end to Edgin and Holga’s lives.

7

Planning the Heist

Determined to clear their names and recover the Tablet, Edgin and Holga hatch a scheme to rob Forge's vault during the High Sun Games. They enlist Simon's help, aimed at both recovering the tablet and proving their innocence to Kira.

During the High Sun Games
8

Doric's Infiltration

To gain insight into the vault's magical defenses, Edgin and Holga seek the help of Doric, a druid whose community is suffering under Forge's logging operations. Doric cleverly transforms into a fly, allowing her to sneak inside Forge's castle.

Forge's castle
9

Quest for the Helm

Realizing they need a powerful relic known as The Helm of Disjunction, the group travels to a graveyard to consult Holga's ancestors. With Simon's talents, they briefly resurrect the dead, gaining clues that lead them to a paladin named Xenk Yandar who possesses the helm.

Graveyard
10

Journey through the Underdark

Xenk agrees to assist the group on their mission, guiding them through the treacherous Underdark. Along the way, they face off against deadly Thayan assassins sent by Sofina, and narrowly escape an encounter with a massive red dragon named Themberchaud.

Underdark
11

Infiltration Plan

As they contend with the power of the helm, Simon struggles to control its magic, prompting the group to finalize plans for their vault heist coinciding with the chaotic games. Their efforts are complicated when Sofina, disguised as Kira, betrays them, leading to their capture.

12

Rescue Mission

Despite the betrayal and their capture, Edgin’s group manages a daring escape and uncovers Forge's plot to ship stolen treasures. They spring into action to rescue Kira, who Forge is threatening, showcasing teamwork and bravery.

13

Sofina's Dark Plan

Unbeknownst to the heroes, Sofina has orchestrated the High Sun Games to attract a crowd for a sinister purpose—using a dark curse to turn the populace into an undead army. The heroes must act quickly to prevent this catastrophe.

14

Counterattack

The group devises a plan to distribute the treasures across the city using hot-air balloons, intending to save the citizens from the impending curse. They face imminent danger as the crowd's fate hangs in the balance.

15

Final Showdown

In a climactic battle, Sofina retaliates, leading to a tense confrontation. With Kira's newfound courage and Doric's transformation into an owlbear, they ultimately defeat Sofina, though victory comes at a price for Holga, who is gravely injured.

Last Updated: November 15, 2024 at 16:36

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